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Hello!
I am an independent developer with 10 years experience as a technical, lighting and environment artist in AAA games development, with a passion for lighting and generally helping artists make stuff look cool. As a technical artist, a large part of my job has been developing tools to help art teams realise their vision.
Some of the titles I've worked on include: Killzone 2, Killzone: Mercenary, Killzone: Shadow Fall and the recently announced PlayStation VR title RIGS: Mechanized Combat League.
Currently exploring the world of independent development with my first solo game project.
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