Over 13,000 top-rated assets

Ambiguous Interactive Games provide an excellent variety of assets with constant updates, feedback and support to all customers of their assets. Currently one of the best assets selling is Rigidbody Pick-Up with more assets being developed.
I've worked with videos since I was 14 as I gained an internship at a college for an early stage video game class. I worked with graphic design, UI, and promotional art, and even worked with programming. I've been helping people develop and even publish their games since the Indie game section of the Xbox 360 with Fortress Craft. Now, with 2 games on the Android store and 1 best selling asset in Unity Asset Store, I am hoping to make other people's games come true.
I've worked with videos since I was 14 as I gained an internship at a college for an early stage video game class. I worked with graphic design, UI, and promotional art, and even worked with programming. I've been helping people develop and even publish their games since the Indie game section of the Xbox 360 with Fortress Craft. Now, with 2 games on the Android store and 1 best selling asset in Unity Asset Store, I am hoping to make other people's games come true.
AG
| Property | Value |
|---|---|
| Support contact | wayne@ambiguousinteractive.com |
| Website | http://www.youtube.com/user/EpicErrorjack |

Ambiguous Interactive Games provide an excellent variety of assets with constant updates, feedback and support to all customers of their assets. Currently one of the best assets selling is Rigidbody Pick-Up with more assets being developed.
I've worked with videos since I was 14 as I gained an internship at a college for an early stage video game class. I worked with graphic design, UI, and promotional art, and even worked with programming. I've been helping people develop and even publish their games since the Indie game section of the Xbox 360 with Fortress Craft. Now, with 2 games on the Android store and 1 best selling asset in Unity Asset Store, I am hoping to make other people's games come true.
I've worked with videos since I was 14 as I gained an internship at a college for an early stage video game class. I worked with graphic design, UI, and promotional art, and even worked with programming. I've been helping people develop and even publish their games since the Indie game section of the Xbox 360 with Fortress Craft. Now, with 2 games on the Android store and 1 best selling asset in Unity Asset Store, I am hoping to make other people's games come true.