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Nils started out as a hobbyist game developer in 2013. He developed his first game Moyo in AS3 and then focussed primarily on small game jam titles in Unity. Nils is now hired at a medium sized game company and has since then gathered experience in C++ programming, Xbox One development and also the Unreal Engine. Nils still works on Unity titles for his hobbyist projects and focusses on game design, gameplay programming and AI.