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You need more control over Time. Magic Time enables stacked time scales for each object, allowing you to precisely control the DeltaTime used by each object.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2022.3.53f1
Compatible
Compatible
Compatible
Additional compatibility information

Demo scene is delivered in built-in pipeline. The tool works in all pipelines.

Description

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Support, Questions, News & Updates

➡️ Discord

➡️ Scripting Documentation

➡️ YouTube Tutorials

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Magic Time - Local Time Scale brings per-object local time scales to your project. What does that mean?!?!


It means you can stack time scale influences onto a single object so that each object can have independent time from other objects, allowing you more control over how individual objects move through your project.


➡ Make all enemies slow down

➡ Change the speed of an individual object

➡ Create zones where time speeds up or slows down

➡ Take control over your timescale

➡ Easy to use: Replace Time.deltaTime with MagicTimeUser.DeltaTime


⭐️ Extensive documentation

⭐️ Tons of YouTube videos

⭐️ Strong Discord community with support


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🧩 Integrations

🚀 Projectile Factory

♥️ Game Modules 4


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Check out more info & all of our tools and models at InfinityPBR.com

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If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!


For discussions on how to expand on this project, please join the Discord!

Magic Time - Control Time per Object (Local Time Scale)

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