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The Timer System is a flexible Unity timer solution with countdowns, count-ups, looping, multiple output modes (Text, Fill, Fade, etc.), curves, and full event support, it also supports chained timers
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.13f1 | Compatible | Not compatible | Not compatible |
Description
The Timer System is a comprehensive and highly customizable timer solution for Unity. Designed to handle all time-based needs, it offers flexible options for countdowns, count-ups, and looping timers, making it ideal for games, simulations, or any time-sensitive applications.
Key Features:
- Countdowns and Count-ups: Start timers from any duration and count up or down as needed.
- Looping Support: Automatically repeat timers when they finish, perfect for continuous cycles like in-game effects or cooldowns.
- Time Progression Modes: Choose between linear progression or use weighted curves for more dynamic time effects, giving you complete control over how time behaves.
- Multiple Output Modes:Text: Display the timer with TextMesh Pro or Unity’s native text system.
Fill: Update a UI image’s fill amount based on the timer’s progress, useful for progress bars.
Fade: Adjust the alpha value of a CanvasGroup for smooth fade-in/fade-out effects.
Transform, Rotation, and Scale: Control the position, rotation, or scale of an object over time.
Texture Swap: Dynamically swap textures based on the timer’s progress.
TimeScale: Adjust Unity’s time scale (slow down or speed up time). - Scaled and Unscaled Time: Use Unity’s time scale or bypass it with unscaled time for timers unaffected by pausing.
- Event Support: Trigger actions at any point in time with Unity Events. Supports events for start, pause, resume, reset, and completion of the timer.
- Chainable Timers: Link multiple timers together, so one starts after another completes, ideal for sequential actions or animations.
- Integration Ready: Fully integrates with TextMesh Pro and Unity UI components, with example scenes to help you get started.
Whether you need countdown timers, progress bars, or complex time-based animations, the Timer System provides a powerful yet easy-to-use toolset to enhance your Unity projects.
Technical details
Timer | Countdown/Time Framework
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License agreement
Standard Unity Asset Store EULALicense type
File size
4.5 MB
Latest version
1.0
Latest release date
Oct 8, 2024
Original Unity version
2022.3.13
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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