Discover how Team Cherry used Unity’s built-in tools and Unity Asset Store extensions to bring the hand-drawn world of Hollow Knight to life focusing on art, atmosphere, and feel instead of heavy tech.
Discover how the creators of Despelote used Unity assets to prototype fast, iterate freely, and shape an emotionally grounded narrative game without slowing creative momentum.
Read why the Blue Prince team logged over 2,000 hours of gameplay and how Unity assets helped them experiment, refine systems, and follow the fun wherever it led.
A behind-the-scenes look at how the Fretless team integrated FMOD in Unity using assets and tools to build a flexible audio pipeline that grew with development.