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For the people who have thousands and thousands of objects or entities and now need to manage the query performance somehow. As fast as possible.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.8f1
Compatible
Compatible
Compatible
2020.3.34f1
Compatible
Compatible
Compatible
설명

Gimme DOTS Geometry utilizes Unity's Burst Compiler to enable very fast query times for various questions regarding space, e.g. "Which objects are within a 10m radius?" or "How many entities are inside this area?"


The stuff you'll get:

  • 30 Sample Scenes
  • Native spatial-hashed Quadtrees and Octrees (sparse and dense variants)
  • Mesh Slicing
  • Native 2D KD-Tree and 3D KD-Tree
  • Voronoi Diagrams
  • Dynamic R* Trees (2D + 3D)
  • Dynamic Ball* Trees (2D + 3D)
  • Hull Algorithms
    • Convex Hull
    • Concave Hull
    • Minimum Enclosing Disc and Sphere
  • Polygons with holes and extremely fast Query Jobs (and two triangulation methods)
  • Delaunay Triangulation
  • DBSCAN (2D + 3D)
  • Specialized algorithms for your custom Boids (All Radius and All Rectangle Queries)
  • Advanced Native Containers
    • Native Priority Queue (Binary Heap)
    • Native Sorted List (Skip List)
    • Native AVL Tree
    • Native Red-Black Tree
  • Line Intersection Jobs
  • Native Quickselect
  • And a lot more!

All spatial data structures support parallel queries. Like the polygons themselves, polygon queries support holes as well.



Dependencies:

  • Burst 1.8 or higher
  • Collections 1.4 or higher
  • Mathematics 1.2 or higher

Support and Extensions:


ECS is not a requirement for Gimme DOTS Geometry to work. It is however supported and can interoperate with the Entities package if you want to. You can find additional 4 example scenes in the ECS_Samples.unitypackage contained in the sample folder on how to integrate some of the data structures into ISystems. In order for the additional scenes to work, you will require:

  • Unity 2022.3 or above
  • URP 14 or above
  • Entities 1.0 or above
  • Entities Graphics 1.0 or above

Gimme DOTS Geometry has an extension called Gimme GPU Geometry, also available on the asset store!


More Information:


PDF Documentation

Scripting API


There is also a work-in-progress Wiki, which will replace and surpass the PDF eventually.



Contact:


Email | Website | Discord


Gimme DOTS Geometry

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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라이선스
파일 크기
6.3 MB
최신 버전
2.0.7
최신 릴리스 날짜
2025년 3월 6일
원본 Unity 버전
2020.3.34
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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