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Compute Shader Library for managing and searching for a massive amount of objects, by performing geometry operations in parallel on the GPU!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.8f1
Compatible
Compatible
Compatible
Package dependencies
1
This package needs other Asset Store packages in order to work.
Description

This compute shader library will let you rethink the need for 8k monitors, as the number of objects that can be handled with it when each SIMD processor on the GPU is used to the best of its abilities does not easily fit on a regular screen.


More than just handling entities in a grid, this package also allows you to make them interact with the environment by giving you the possibility to do raycasts, by enabling you to perform a massive amount of queries in parallel (e.g. for GPU Boids), or statically precalculating and storing nearest neighbors using 3D Voronoi Diagrams in various different forms.


The stuff you'll get:

  • 13 Sample Scenes
  • KD-Trees (Nearest Neighbor Search)
  • Voronoi Diagrams in 2D and 3D supporting different metrics and shapes:
    • Points
    • Lines
    • Triangles
  • GPU Grids for handling a million or more objects with ease
  • Intersection calculations acting as massive parallel raycasts for simple shapes (in 2D and 3D)
  • A lot of queries
  • A GPU Job System
  • 41 compute shaders (excluding additional ones in the sample scenes)

Documentation


Contact:


Email | Website | Discord

Technical details

There are two requirements for this package to work as intended:

  • Your target platform(s) must support Compute Shaders
  • Gimme GPU Geometry builds on top of DOTS Geometry and is used in combination with it (in fact, it speeds up some algorithms from there) - you have to own a copy of DOTS Geometry

Unity Package Dependencies:

  • Burst 1.8.0 or above
  • Collections 1.4.0 or above (versions 2.1 or newer should be preferred)
  • Mathematics 1.2.0 or above

Gimme GPU Geometry

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
4.6 MB
Latest version
1.0.1
Latest release date
Nov 5, 2024
Original Unity version
2021.3.8 or higher
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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