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MicroSplat is a modular shader generation system for Unity Terrains and meshes.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.29f1
Compatible
Compatible
Compatible
2020.3.35f1
Compatible
Compatible
Compatible
2019.4.39f1
Compatible
Compatible
Compatible
Additional compatibility information

URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.

Description

MicroSplat is a modular shading system designed around performance and ease of use. MicroSplat is a replacement shader system for Unity Terrains, and also available for Meshes with the Mesh Workflow. With over 500 five star reviews across it's modules, MicroSplat is the most popular, performant, and feature rich system on the asset store


Simply add the MicroSplatTerrain component to your terrains and with a single button press your terrain shading is significantly improved. Add additional modules for additional features.


Discord Group

Core Documentation


MicroSplat's Core shader package features:


- Up to 32 textures on one terrain in a single pass, or 256 with the 256 texture module

- Significantly faster than any other shader on the asset store

- PBR rendering, with automatic generation of normal, height map, smoothness, and ambient occlusion data when textures are not provided

- Height based blending

- Multiple lighting models

- Terrain or World Space UVs

- Substance Support w/ substance plugin

- Support for Emissive and Metallic surfaces

- Specular or Metallic Workflows

- Support for URP/HDRP with purchase of the correct adapter modules

- Utilities to import/export splat maps from external programs

- Vegetation Studio integration which adds support for grass map rendering.

- Vegetation Studio integration which adds support for distance shadow rendering, rendering dynamic shadows over the entire terrain.

- Support for 2018.3 Terrain Instancing

- Support for 2019.2 Terrain Holes

- MicroVerse integration

- A ton more


Per Texture controls are available for:

- UV Scale and Offset

- Albedo Tint

- Albedo Contrast

- Albedo Brightness

- Albedo Saturation

- Metallic value

- Smoothness Strength

- Normal Strength

- AO Strength

- Metallic

- Height Contrast

- Height Offset

- UV Rotation

- Subsurface Scattering

- Fuzzy Shading

- Micro Shadows

- Additional controls when modules are installed


MicroSplat can be expanded with additional modules that add features such as:


Tessellation and Parallax Mapping

Mesh Terrain Blending

Trax

Anti Tiling Techniques

Paintable Puddles, Streams, Lava, Wetness

Global Texturing Techniques

Dynamic Snow

Terrain Holes

Triplanar UVs

Texture Clusters

Wind and Glitter

Low Poly Look

Mesh Terrain

Procedural Texturing

Scatter

Mesh Workflow

Digger Integration

Polaris Integration


HDRP/URP support sold separately:

HDRP2019, HDRP2020, HDRP2021, HDRP2022, HDRP Unity 6

URP2019, URP2020, URP2021, URP2022, URP Unity 6


Considering a lot of the modules? The Terrain Collection is now available offering 11 modules at a discount.


The Ultimate Bundle is also available with 18 modules at an even greater discount.


MicroSplat has custom integrations for many popular assets, including MicroVerse, Vegetation Studio, Enviro, Weather Maker, Vista, and Map Magic. MicroSplat is also compatible with terrain generation systems like World Creator, Terrain Composer 2, and Gaia.


MicroSplat is unbelievably fast, often several times faster than competing shaders with the same feature set turned on, and is optimized for both high end and low end hardware. MicroSplat uses a unique shader generation system, so all features compile out and have no cost when not in use, and only the features you want need to be purchased. Note that MicroSplat is not a subset of MegaSplat, but rather a much more advance sequel



Check out some of our other products:

MicroVerse-Core Collection - Real time, non-destructive environment creation system

Better Lit Shader - A feature rich uber shader that runs on all render pipelines

Better Shaders - Write text based shaders that work across all render pipelines



Technical details

MicroSplat requires support for Texture Arrays, which are not available in OpenGLES 2.0, DirectX9 or WebGL 1.0.


HDRP and URP compatibility sold separately. 

MicroSplat

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License type
File size
161.4 MB
Latest version
3.9.47
Latest release date
Mar 1, 2025
Original Unity version
2017.1.0
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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