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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.35f1
Compatible
Compatible
Compatible
2019.4.39f1
Compatible
Compatible
Compatible
Additional compatibility information

URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.

Package dependencies
1
This package needs other Asset Store packages in order to work.
Description

The Tessellation and Parallax module for MicroSplat adds several new features to the MicroSplat framework.



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Features Added:


- Tessellation with displacement mapping

- Parallax Offset Mapping, which adds an added depth effect to tessellated or non-tessellated geometry

- Parallax Occlusion Mapping, which as a high quality depth effect to non-tessellated geometry.


Per Texture strength controls are available for controlling displacement amount, displacement direction, displacement offset, and parallax amount. Effects unused are optimized out of the shader to have no cost.

MicroSplat tessellation is incredibly fast, and when enabled generates custom fallback shaders used beyond the tessellation range to reduce the cost even further.

Requires the MicroSplat framework to be installed.


Tessellation now available in all render pipelines


MicroSplat - Tessellation and Parallax

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