13,000개 이상의 최고급 에셋

I worked in XNA 2d and 3d.
I worked in DirectX9, DirectX10, DirectX11 on:
forward and deferred rendering,
model and animation system,
particle system,
post processing system.
Also with Bullet physics,
RecastDetour pathfinding,
Unity 3D game engine.
I wrote large quantities of shaders along, HLSL.
Other than game programming I was working HTML, CSS, Javascript, PHP, ASP .NET,
VisualBasic, WindowsForms, made few plugins for Maya
and other.
I feel most comfortable with C++ and C#.
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