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  • Hollow Knight

    Discover how Team Cherry used Unity’s built-in tools and Unity Asset Store extensions to bring the hand-drawn world of Hollow Knight to life focusing on art, atmosphere, and feel instead of heavy tech.
  • Despelote

    Discover how the creators of Despelote used Unity assets to prototype fast, iterate freely, and shape an emotionally grounded narrative game without slowing creative momentum.
  • Blue Prince

    Read why the Blue Prince team logged over 2,000 hours of gameplay and how Unity assets helped them experiment, refine systems, and follow the fun wherever it led.
  • The Wrath of Riffson

    A behind-the-scenes look at how the Fretless team integrated FMOD in Unity using assets and tools to build a flexible audio pipeline that grew with development.

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