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A 2D lit vertex shader that creates irregular vibrations and distortions on the sprite's surface.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.1.0f1
Compatible
Compatible
Not compatible
2021.3.0f1
Compatible
Compatible
Not compatible
Additional compatibility information

In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).

Description

IMPORTANT! This asset requires the Shader Graph package for the shaders to work.

The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.


NOTE: This asset is also part of the Essential 2D Shaders Bundle – https://assetstore.unity.com/packages/slug/201882


This lit shader allows you to create vibrations and distortions on your 2D object's surface. The shader preserves all default shader options (metallic maps, normal maps, emission, ambient occlusion...), and adds a vertex distortion strength option for fine-tuning the distortion effect.


Shader options:

  • Albedo
  • Albedo Color
  • Alpha Cutoff
  • Metallic Map
  • Metallic
  • Normal Map
  • Normal Strength
  • Emission Map
  • Emission Color
  • Emission Extra Intensity
  • Vertex Displacement Amount
  • Ambient Occlusion

BONUS: The Shader Graph Subgraph asset included in this pack is a reconstructed standard lit shader. As such, it can be imported into your custom Shader Graph shaders, allowing you to both create custom shader effects and keep the standard shader options such as normal maps, emission, etc. For more information, see our FREE Reconstructed Lit Shader.


For further information, visit the shader's page on our website: https://www.project-gamedev.com/vertex-displacement-shader.html

For further technical details, visit the shader's documentation page: https://docs.project-gamedev.com/vertex-displacement-shader/vertex-displacement-shader.html


NOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).

Technical details
  • 1 Shader Graph asset + 1 Shader Graph Subgraph asset
  • C# controller script
  • 4 materials demonstrating various strength values
  • 1 PDF file explaining the setup and the shader options.
Created with AI

DeepL Translator was used to provide accurate translation to Chinese, Korean, and Japanese for localization of the asset.

Vertex Displacement Shader

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License type: Single Entity
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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