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Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2023.1.0f1 | Compatible | Compatible | Not compatible |
2021.3.0f1 | Compatible | Compatible | Not compatible |
In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).
IMPORTANT! This asset requires the Shader Graph package for the shaders to work.
The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.
NOTE: This asset is also part of the Essential 2D Shaders Bundle – https://assetstore.unity.com/packages/slug/201882
This lit shader allows you to create vibrations and distortions on your 2D object's surface. The shader preserves all default shader options (metallic maps, normal maps, emission, ambient occlusion...), and adds a vertex distortion strength option for fine-tuning the distortion effect.
Shader options:
- Albedo
- Albedo Color
- Alpha Cutoff
- Metallic Map
- Metallic
- Normal Map
- Normal Strength
- Emission Map
- Emission Color
- Emission Extra Intensity
- Vertex Displacement Amount
- Ambient Occlusion
BONUS: The Shader Graph Subgraph asset included in this pack is a reconstructed standard lit shader. As such, it can be imported into your custom Shader Graph shaders, allowing you to both create custom shader effects and keep the standard shader options such as normal maps, emission, etc. For more information, see our FREE Reconstructed Lit Shader.
For further information, visit the shader's page on our website: https://www.project-gamedev.com/vertex-displacement-shader.html
For further technical details, visit the shader's documentation page: https://docs.project-gamedev.com/vertex-displacement-shader/vertex-displacement-shader.html
NOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).
DeepL Translator was used to provide accurate translation to Chinese, Korean, and Japanese for localization of the asset.
Vertex Displacement Shader
