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A fullscreen pulse shader, constructed in Shader Graph. The pack also contains everything necessary for you to create your custom fullscreen shaders.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.23f1
Compatible
Compatible
Not compatible
2023.1.0f1
Compatible
Compatible
Not compatible
2022.2.0f1
Compatible
Compatible
Not compatible
2022.1.0f1
Compatible
Compatible
Not compatible
2021.3.0f1
Compatible
Compatible
Not compatible
Additional compatibility information

In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, use folder "Universal Renderer".

Description

NOTE: This asset is also part of the Essential Shaders Bundle – https://assetstore.unity.com/packages/slug/201882


A fullscreen pulse-wave effect with customizable center point (i.e. pulse origin on the screen), speed, colour and wave edge thickness. There is an additional (optional) distortion effect, whose strength is also fully customizable. Finally, if desired by the user, a second controller value can be used to smoothly fade out/fade in the screen during the pulse.


This asset can also be used as a stepping stone for creating your own fullscreen shader effects in Shader Graph (a script allowing custom renderer features and a fully set up URP Renderer Asset – both necessary for fullscreen shaders – are provided in the pack). The required setup is documented step-by-step in the included PDF-file and on our website: https://docs.project-gamedev.com/fullscreen-pulse-shader/setup.html.


For further information, visit the shader's page on our website: https://www.project-gamedev.com/fullscreen-pulse-shader.html

For further technical details, visit the shader's documentation page: https://docs.project-gamedev.com/fullscreen-pulse-shader/fullscreen-pulse-shader.html


NOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, use folder "Universal Renderer".

Technical details
  • One Shader Graph asset;
  • 3 C#-Scripts - one enables full screen shaders in your Unity project, one is used to control the full screen pulse effect, and the last script contains methods used by the other two;
  • One material for the full screen shader and its settings;
  • Fully set up example Renderer asset that demonstrates the necessary setup for a fullscreen shader (in this case, the fullscreen pulse shader);
  • One PDF-document containing step-by-step instructions on how to set up the shader, as well as a documentation for the shader's options;
  • A post-processing profile for the demo scene.
Created with AI

DeepL Translator was used to provide accurate translation to Chinese, Korean, and Japanese for localization of the asset.

Fullscreen Pulse Shader

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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