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A URP unlit shader for highlighting images by gradually moving an emissive wave along their surface.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.1.0f1
Compatible
Compatible
Not compatible
2021.3.0f1
Compatible
Compatible
Not compatible
Additional compatibility information

In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, use folder "Universal Renderer".

Description

IMPORTANT! This asset requires the Shader Graph package for the shaders to work.

The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.


NOTE: This asset is also part of the Essential 2D Shaders Bundle – https://assetstore.unity.com/packages/slug/201882


This shader allows you to highlight images (originally intended for text that is written outside of Unity and then exported as an image) by gradually moving an emissive wave along their surface. The wave's emission, sharpness (strength), thickness and speed are fully customizable. Use this shader to highlight any elements in the Canvas, as well as to add emission to your UI elements.


Shader options:

  • Albedo
  • Albedo Color
  • Alpha Cutoff
  • Emission Color
  • Emission Strength
  • Wave Controller
  • Wave Thickness
  • Wave Strength

For further information, visit the asset's page on our website: https://www.project-gamedev.com/image-highlight-shader.html

For further technical details, visit the asset's documentation page: https://docs.project-gamedev.com/image-highlight-shader/image-highlight-shader.html


NOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, use folder "Universal Renderer".

Technical details
  • 1 Shader Graph asset
  • C# controller script
  • An example text image and a material for the shader
  • 1 PDF explaining the shader's setup, as well as its options.
Created with AI

DeepL Translator was used to provide accurate translation to Chinese, Korean, and Japanese for localization of the asset.

Image Highlight Shader

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License type: Single Entity
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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