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This module allows to create state machines with Game Creator 2
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.23f1
Compatible
Compatible
Compatible
Package dependencies
1
This package needs other Asset Store packages in order to work.
Description

This module allows to create state machines with Game Creator 2.

Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.


⚠️ NOTICE ⚠️

State Machine 2 is an extension for Game Creator 2 and won't work without it.



⭐️ FEATURES ⭐️


  • Use scene references directly with embedded State Machines
  • Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
  • Live Editing you can edit State Machine while playing in Unity Editor
  • Node-Based Graph with amazing performance.
  • Open multiple window graphs at the same time
  • Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
  • Variables from all types for State Machine asset and Runner.
  • Disable or Lock nodes
  • MiniMap to easily navigate through the graph
  • Group nodes
  • Add Sticky Notes
  • Easily Align Nodes
  • Tons of Shortcuts
  • Built-in Multiplayer integration via Fusion and Photon Module 2
  • Complete undo support
  • Copy & Paste nodes between State Machines.
  • Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
  • Duplicate State Machines.
  • Add as many Sub-State Machines as you need.
  • Drag & Drop state machines inside other SM's to create Sub-State Machines.
  • Easily export State Machines to share between projects or to other users.
  • Use any type of triggers, actions and conditions inside a State Machine.
  • Works with any other official or un-official Game Creator modules.
  • Live Debug runtime states right in the Editor.
  • Compatible with all modules.
  • Need Backend support? We got you covered!

🔗 LINKS 🔗


📦 OTHER ASSETS 📦

Need user accounts, databases, persistent online storage and more?

Take a look at the: LootLocker module


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Technical details
  • Node-Based Graph with amazing performance.
  • Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
  • Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
  • Add as many transitions to any node and add conditions to them.
  • Disable or Lock nodes
  • Group nodes.
  • Add Sticky Notes.
  • Copy & Paste nodes between State Machines.
  • Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
  • Duplicate State Machines.
  • Add as many Sub-State Machines as you need.
  • Drag & Drop state machines inside other SM's to create Sub-State Machines.
  • Easily export State Machines to share between projects or to other users.
  • Use any type of triggers, actions and conditions inside a State Machine.
  • Works with any other official or un-official Game Creator modules.
  • Live Debug runtime states right in the Editor.
  • Compatible with all modules.

State Machine 2 (Game Creator 2)

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
1.9 MB
Latest version
2.5.15
Latest release date
Dec 29, 2024
Original Unity version
6000.0.23
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