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Build, deploy and publish for iOS on Windows (replaces Xcode). Shortens your iOS workflow dramatically.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.0f1
Compatible
Compatible
Compatible
Additional compatibility information

Compatible with all versions from Unity 4 to Unity 6.

Description

[ compatible with all versions of Unity - from Unity 4 to current Unity 6 ]


Continuously updated since 2014! See latest changelog here - updates here


Build, Deploy and Publish your iOS projects on Windows.

No longer need to switch to your Mac and fire up Xcode to build your games for iOS. Save time and build them directly from Windows.

This one-stop build tool takes as input:


- an Xcode project directory created by Unity


- (optionally) a digital signing identity


...and creates an IPA package of your iOS app and immediately serves it for OTA (over the air) deployment, AND a .deb package of your iOS app ready to be deployed with Cydia. Build and upload your fresh app instantly to any iOS device connected to your network!


Advanced users can even plug this builder with Jenkins or any other build pipeline to have iOS apps created from their iOS builds automatically - on Windows.


Debug made simple


The Remote Debug Console receives all your application logs and displays them live on your computer's screen, while your app is running on your device. Even stack dumps are transferred when it crashes!


Can also upload to the App Store


An IPA resigner and upload tool is provided that will send your freshly built app to Apple so as to publish it either in the App Store or for TestFlight. As with the rest of this toolchain, under the GUI hood are command-line tools that can all be scripted in your own build chain.


No jailbreak needed!


Simply reuse your digital signing identity from Apple's iOS Developer Program (or create a new one). If your device is jailbroken, it's even simpler: in this case, no signing identity is required.


Prerequisites:


1. A recent, up-to-date 64-bit Windows (10, 11)

2. One-time access to macOS to migrate the iOS SDK so as to complete the setup (simply follow the instructions - assistant scripts are provided).


Technical details

LLVM/Clang Objective-C/C++ ARM64 cross-compiler, Swift compiler, ld64 Mach-O linker, Darwin binary utilities, iOS assets compiler, code signer, packager, OTA deployment tool, remote debug console, App Store uploader, as well as SDK/signing identity migration assistant scripts and a builder GUI to tie all this together.


Documentation here.


Support forum here.


Man, your visuals suck! -- indeed. Sellers are supposed to spend workhours creating fashionable and trendy visuals and website that look serious, eyecandy, green, hipster, inclusive and now woke, so as to impress prospects (i.e. you) into thinking they're a solidly implanted multimillion-dollar company of the trustable type. I'm not that kind of guy. I'm not doing ad campaigns, picking psychological prices, etc. I'm not puppeting you and have no intent to try. If you came here, it was probably because of word of mouth, and that's the only publicity I endorse. Read the reviews (including the worst ones), read the support forum, and decide for yourself how trustable this thing really is. Happy building. -- Pierre-Marie Baty


iOS Project Builder for Windows

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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
128.0 MB
Latest version
3.70
Latest release date
Aug 18, 2021
Original Unity version
2019.4.0
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