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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.30f1
Compatible
Compatible
Compatible
2019.4.22f1
Compatible
Compatible
Compatible
Description

Shapes is a real-time vector graphics library with high-quality line drawing and infinite resolution shapes, rendered with advanced anti-aliasing techniques


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Features

• High quality line drawing with arbitrary thickness with advanced anti-aliasing

• Thickness units can be specified meters, pixels or noots

2D Shapes such as Polyline, Disc, Arc, Pie, Rectangle, and more

3D Shapes such as Sphere, Torus, Cuboid, Cone, 3D line, and more

• Easy-to-use component-based shapes with tweakable parameters

• Source code included for maximum flexibility

Immediate-mode API for code-based drawing, with scene view gizmo support

• Heavily GPU based. Tweaking parameters is practically free

• GPU instancing support

Built-in (BIRP),URP, & HDRP support

• Single-pass instanced VR rendering support


--


After Shader Forge, I wanted to make something different. It has bothered me for a long time that for some reason, html5 canvas is better at drawing primitives than Unity. I really wanted something to help us make those crisp lines, discs, polylines and, well, Shapes! So, here we are~


If you share your work on Twitter, don't hesitate to tag me or use #madewithshapes


I'd love to see your work! ♥

Technical details

Limitations

• All shapes are unlit

• No SVG support, Shapes is not designed to be an SVG asset importer/exporter

• No ECS support yet, because it seems to change every week

• No UI support in overlay mode, though you can use camera-based or world-space UI to work around it

• Applying custom shaders is currently difficult unless you know how to code shaders, since every shape has a very specialized shader

Shapes

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License type
File size
1.5 MB
Latest version
4.5.0
Latest release date
Nov 4, 2024
Original Unity version
2018.4.27
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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