Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.30f1 | Compatible | Compatible | Compatible |
2019.4.22f1 | Compatible | Compatible | Compatible |
Shapes is a real-time vector graphics library with high-quality line drawing and infinite resolution shapes, rendered with advanced anti-aliasing techniques
Website • Docs • Changelog • Feedback Center • Forum Thread • Twitter
Features
• High quality line drawing with arbitrary thickness with advanced anti-aliasing
• Thickness units can be specified meters, pixels or noots
• 2D Shapes such as Polyline, Disc, Arc, Pie, Rectangle, and more
• 3D Shapes such as Sphere, Torus, Cuboid, Cone, 3D line, and more
• Easy-to-use component-based shapes with tweakable parameters
• Source code included for maximum flexibility
• Immediate-mode API for code-based drawing, with scene view gizmo support
• Heavily GPU based. Tweaking parameters is practically free
• GPU instancing support
• Built-in (BIRP),URP, & HDRP support
• Single-pass instanced VR rendering support
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After Shader Forge, I wanted to make something different. It has bothered me for a long time that for some reason, html5 canvas is better at drawing primitives than Unity. I really wanted something to help us make those crisp lines, discs, polylines and, well, Shapes! So, here we are~
If you share your work on Twitter, don't hesitate to tag me or use #madewithshapes
I'd love to see your work! ♥
Shapes
