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유니티에서 모더레이팅하는 모든 에셋

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유틸리티
1/8
This tool designed to automate material creation and texture assignment for 3D models, supporting both single and batch processing.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.26f1
Compatible
Compatible
Compatible
설명

Material Assignment: Automatically assigns or creates materials for a target model,

matching textures based on model or material names.


Shader Support: Detects the render pipeline (Built-in, URP, HDRP) and selects compatible shaders, with optional mobile-optimized shaders button.


Texture Search: Searches for textures by suffixes (e.g., _Albedo, _Normal and much more version) in a specified folder or project-wide.// Easily Changeable Suffixes


RULES

1. Texture Search: Material name if given, else model name.

2. Multiple Materials: Must have materials assigned, or script can’t match textures.

3. Name Matching: Model or material name must match texture names.

4. Single Material: No material? Script makes one, but model name must match textures.

5. If you want to set up an automatic transparent material, use the keywords: glass, transp, transparent, wire, or alpha.



IMPORTANT

Textures for sample models compatible only with the URP pipeline.


If you have any question or development ideas or tips, feel free to write to:

hauzerlaszlo@gmail.com

Technical details

Naming Convention

You need to include the model name in both the model and texture files for easy matching.

  • Model Name: e.g., Aero
  • Texture Names: e.g., Aero_Albedo, Aero_Diffuse, etc.
  • Material Name: e.g., Aero (optional, but recommended).

Single Material on One Object

No need to specify the material name. The tool auto-detects it from the model name.

Multiple Materials on One Model

Pre-assign materials to the model. The tool can’t guess different materials from one model name alone.

Transparency Setup

For automatic transparent materials, use keywords in names: glass, transp, transparent, wire, or alpha.

Automatic Material Setup

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