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Absolute Mesh Combiner optimizes your 3D models to reduce the draw calls of your scene.



It does the following steps:


- Create unique materials


- Create a texture atlas and update texture UV


- Merge game objects meshes and sub meshes of the hierarchy in a single object


- Decimate the final mesh


- Save created assets to your Assets folder (Prefab, mesh, materials and textures)/li>



Some steps can be disabled (you can also use a PreDecimation step if needed).



Source code is included also as an example from a AT3D model (Tour de classement Michelin) converted in Blender to FBX.



Absolute Mesh Combiner also uses 3rd parties scripts which are included:


- MaxRectBinPack (from Jukka Jylänki and Sven Magnus)


- MeshSimplifier (from Mattias Edlund)



Watch the Absolute Mesh Combiner tutorial video for a 1 minute usage example.


Compatible with Unity 2023.x, 2022.x, 2021.x, 2020.x, 2019.x and 2018.4.x


Important: maximum supported vertex count is 65535 (UINT16 max size).

Absolute Mesh Combiner

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