Unity logo
Cancel
Cart
Applications
Sell Assets

Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
Tools
GUI
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/2
Visually edit curves at runtime(in game).
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.16f1
Compatible
Compatible
Compatible
Description

With this package you can visually edit curves

at runtime, like in the Unity's built-in curve

editors (for Animation Curve or ParticleSystem).

The behavior and user possible options are almost identical to those from the Unity's curve editor.

The equation by which a curve is plotted, is 100% equivalent with that from the Unity Engine.

Watch please the demo video.

The package is made of C# scripts, doesn't need Unity Pro, doesn't require other assets,

doesn't use any library, all the code is available, and it was tested on PC, Mac, WebGL,

iOS and Android.

Check please the WebGL build link.


Technical details

All the lines and curves are put into meshes and rendered with Graphics.RenderMesh on a specially created layer RuntimeCurveEditor(at slot 30), which is harcoded in constant MESH_LAYER in CurveWindow.cs.

The texts, panels, inputs, buttons are created with the Unity.UI, and are rendered on the same layer RuntimeCurveEditor(instead of the default UI layer).


The Runtime Curve Editor is rendered with an orthogonal camera (which is attached to it, and can have a transparent background).

If this editor(very likely) is going to be added into a scene (with a main camera), then the culling mask of that main camera has to be set accordingly, by disabling the RuntimeCurveEditor layer (to avoid the additional rendering of this curve editor).



Runtime Curve Editor

(11)
110 users have favourite this asset
(110)
$5
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
348.2 KB
Latest version
2.3.1
Latest release date
Feb 17, 2025
Original Unity version
2021.3.16 or higher
Support
Visit site
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR