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Visually edit curves at runtime(in game).
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.16f1 | Compatible | Compatible | Compatible |
Description
With this package you can visually edit curves
at runtime, like in the Unity's built-in curve
editors (for Animation Curve or ParticleSystem).
The behavior and user possible options are almost identical to those from the Unity's curve editor.
The equation by which a curve is plotted, is 100% equivalent with that from the Unity Engine.
Watch please the demo video.
The package is made of C# scripts, doesn't need Unity Pro, doesn't require other assets,
doesn't use any library, all the code is available, and it was tested on PC, Mac, WebGL,
iOS and Android.
Check please the WebGL build link.
Technical details
Related keywords
Runtime Curve Editor
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License agreement
Standard Unity Asset Store EULALicense type
File size
348.2 KB
Latest version
2.3.1
Latest release date
Feb 17, 2025
Original Unity version
2021.3.16 or higher
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