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A modern skin shader with real-time translucency and scattering with support for dynamic wrinkles, translucency and more. It also includes an advanced & customizable eye shader that needs no textures.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.23f1
Not compatible
Compatible
Not compatible
2022.3.0f1
Not compatible
Compatible
Not compatible
2021.3.0f1
Not compatible
Compatible
Not compatible
Description

Forum Thread | Support | Team Edition


This is the Individual, Per-Seat, URP version of the asset. Every member of your team with access to the Unity project where the shader is being used requires a license. If you are working on a larger team or require multiple seats, please check our Team Edition.


PIDI : Skin and Eye Shaders 3 is the latest version of our skin & eye rendering solution for Unity


This asset is compatible with Unity 6.


The Skin shader offers unparalleled realism and advanced features such as real-time translucency, subsurface scattering, dynamic wrinkles through GPU tension maps all with full support for the Universal RP as well as compatibility with all kinds of devices from mobile to high-end desktop.


The Eye shader brings extra life to your characters with the easiest workflow possible. No textures needed, full control over every part of the eye's appearance and enough flexibility to render both humans and monsters.


PIDI : Skin and Eye Shaders 3 is all you need to bring your characters to life.


IMPORTANT : Dynamic wrinkles via GPU based tension maps require Vertex Buffer support, not compatible with WebGL.


Notice : The use of LTS versions of Unity is highly recommended.


Important : In order to take advantage of the advanced features of this asset such as dynamic wrinkles it is necessary to create custom normalmaps and additional textures for your model, which may not always be possible if you use pre-generated or procedural characters from third party tools. Please contact us if you need additional information


Documentation and support are available in English only

Technical details
  • New! Support for Unity 6
  • Compatible with Universal RP (2021 & 2022 LTS)
  • Real-time Translucency
  • Accurate PBR rendering with subsurface scattering
  • Dynamic wrinkles via GPU based tension maps (requires Vertex Buffer support, not compatible with WebGL)
  • Support for "makeup" effects through channel masks
  • Support for a wide range of devices, from mobile to PC
  • Bonus - An advanced semi-procedural eye shader with full control for all properties that requires no texture work on your part.

PIDI: Skin and Eye Shaders 3 - URP Edition

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$40
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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5 years ago
Works Great! And make sure your model's scale is 1,1,1!
I painted some wrinkle maps for my character and followed the instructions and for some reason, it wasn't working. After an hour of frustrating trial-...
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