Framework for Hidden Object games. Import layouts directly from Figma, manage item databases, set up multi-stage pacing, and build error-free scenes using smart drag-and-drop custom inspectors.
Stop manually placing thousands of sprites! Building massive Hidden Object Games (HOG), Scavenger Hunts, or complex 2D maps is tedious. Placing hundreds of 2D assets, tracking item IDs, managing hierarchies, and pacing the gameplay usually leads to broken references and messy scenes.
H.O.L.M.S. (Hidden Objects Level Management System) is the ultimate 2D level design framework. It introduces a seamless, automated pipeline directly from your designer’s Figma file into a playable Unity scene. Backed by a powerful visual database, it handles item management, game modes, memory optimization, and progressive quest stages without writing a single line of code.
🎯 PERFECT FOR CREATING 🎯
- Hidden Object Games (HOG) & Hidden Object Puzzle Adventures (HOPA)
- Scavenger Hunt & "Find It" games (like Hidden Folks or Scavenger Quest)
- Point-and-click puzzle adventure games
- I-Spy / Escape Room 2D mechanics
- Large-scale 2D environments requiring strict texture memory optimization
🔥 CORE FEATURES & SEO HIGHLIGHTS 🔥
- 🌉 Automated Figma to Unity Pipeline
Export your complex 2D environments and UI layouts from Figma (via our included free community plugin) directly into Unity. H.O.L.M.S. precisely reconstructs the hierarchy, absolute positions, and slice boundaries automatically. Perfect for bridging the gap between Art and Tech teams.
- 📦 Smart Sprite Atlasing & Mobile Memory Optimization
Built for mobile performance! Features built-in auto-atlasing to drastically reduce draw calls. Includes a unique "Screen Space" packing mode that groups sprites by camera visibility, saving massive amounts of RAM on Android and iOS devices.
- 🗃️ No-Code Visual Data Editor
A centralized custom inspector to register collectable items, divide 2D maps into active areas, and create custom gameplay modes. Manage your entire hidden object inventory and gameloop without scripting.
- 📈 Advanced Stage Pacing & Wave Logic
Don't overwhelm players! Break your hidden object hunts into progressive stages or waves. Group hidden items, set target counts, and let the H.O.L.M.S. logic engine handle the UI transitions and quest progression.
- 🎁 Interactive Props & "Multi-tap" Containers
Create deep point-and-click mechanics. Make interactive boxes, chests, or trees. Hide 5 apples inside one tree, or a coin inside a piggy bank. Instantiate them dynamically per stage to maximize replayability.
- 🏗️ Fail-Safe Drag & Drop Level Builder
Build 2D scenes perfectly. Drag and drop items directly from our custom Stage Inspectors into the Scene View. H.O.L.M.S. auto-generates the correct folder hierarchy [MODE] -> [STAGE] -> [GROUP] and links all GUIDs instantly, preventing missing references.
🛠️ HOW IT WORKS (THE WORKFLOW) 🛠
1. Design & Layout: Organize your 2D backgrounds and hidden items in Figma. Export via the free H.O.L.M.S. plugin.
2. Import & Optimize: Unpack in Unity. The Asset Importer automatically upscales sprites and packs memory-efficient textures/atlases.
3. Configure Data: Use the visual Database Editor to register hidden items, define map zones, and setup quest stages.
4. Drag & Build: Use custom inspectors on your Map Prefab to physically place items. Hit "Update" to cache links. Your level is ready!
Need support or want to request a feature?
We are highly responsive! Please don't hesitate to email us: contact@tiltshift.xyz