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R1Tools OpenXR VR Animation Toolkit is a set of integrations to record full-body motion capture using OpenXR with Vive Trackers within the game engine to animate characters inside your scenes.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2020.3.34f1
Compatible
Compatible
Compatible
Additional compatibility information

Works with Built-In by default, upgrade to URP/HDRP/Other SRP using common SRP migration workflows from Unity

Description

-Documentation-


Record full body motion capture in Play Mode in the Unity Editor to animate characters inside your scene and save those animations as Unity .anim files to be used in your title. This tool is for the Unity Editor only for recording animation in the Unity Editor.


R1Tools uses Unity's built-in Mecanim for basic IK in Unity but if you own FinalIK VRIK you can use the VRIK Integration for improved IK customisation!


Works with all OpenXR supported headsets - e.g. HTC Vive, Oculus Quest 2, Valve Index, Windows Mixed Reality.


Works with OpenXR Hardware tracker devices such as HTC Vive Ultimate trackers, regular HTC Vive Trackers: Gen 1-3 and Tundra Trackers.


This tool has been used in the production of various VR titles such as Metaverse Adventures - Into the Metaverse


Can be used without Vive trackers using only headset and controllers if you don't own Vive trackers for head + hands animation.

  • Simple to set up and re-use
  • OpenXR support for Vive Trackers and tracked controllers + headset
  • Recorded Animations are saved as unity native .anim files
  • Animate full-body characters within your game in engine to line up animations with props
  • Supports Mecanim and FinalIK VRIK
  • Unity Editor Only
  • Works with any number of trackers
  • Supports OpenXR for future/past device compatibility
  • Works with all SteamVR tracked headsets + with/without Vive trackers
  • Can work with non-SteamVR headsets (such as Oculus/Meta) with Vive trackers using common workarounds (see Readme)
  • Create realistic animated character animations for your Metaverse/XR experiences and games!
Technical details
  • Works with OpenXR + SteamVR or other supported OpenXR devices that support Vive Trackers
  • Records and saves character animations as .anim files within the editor in your scenes/game levels
  • Supports Mecanim for Unity Engine powered character IK
  • Optional support for FinalIK VRIK for superior character IK

OpenXR VR Motion Capture Animation Tool - R1Tools

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License type
Extension Asset
File size
2.4 MB
Latest version
0.0.7
Latest release date
Dec 22, 2023
Original Unity version
2020.3.34 or higher
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