A lightweight ballistic trajectory solver for Unity with moving target prediction, arc selection, drag-aware correction, wind support, and trajectory preview.
Description
Ballistic Solver for Unity is a lightweight trajectory-solving toolkit for Unity gameplay and simulation projects.
It provides a clean C# API for calculating ballistic launch solutions, predicting moving target interception, selecting low or high arcs, and previewing projectile trajectories under gravity, wind, and optional drag.
The package is designed for developers building projectile-based gameplay systems such as shooters, tower defense games, artillery-style mechanics, throwing systems, skill-shot previews, AI aiming, and simulation-style projects.
Key features:
- Ballistic trajectory solving
- Moving target prediction
- Low arc / high arc selection
- Drag-aware correction
- Wind parameter support
- Trajectory preview support
- Managed C# backend
- Optional native desktop backend on supported platforms
- Built-in Render Pipeline sample scenes
- Documentation and API examples included