Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/7
More than 10 unique realistic models of sweets with the eating effect to make players feel hungry!
Each object has 5 states from the whole to the core.
Scaling models made with the size of real-world objects.
The progress of eating can be configured in the editor in the inspector window, the result is immediately visible. You simply adjust the "percentage" parameter in the VariousStates component.
The VariousStates script is responsible for the process. All you need is to set up different states of the object and put them into a single GameObject root, then add the VariousStates component to it, the script will do the rest: add child objects to the array and calculate the percentage of eating. The script is universal, it can be used, for example, for the level of damage to buildings or the state of health of characters.
All scripts contain detailed comments and hints in the inspector window.
Some products have different roughness textures, for example, the jelly at the cake or chocolate icing on a donut have reflections, the biscuit has a matte surface.
Materials have a color maps 2048x2048, normal and roughness maps 1024x1024. All textures are in PNG format.
Each object has 5 states from the whole to the core.
Scaling models made with the size of real-world objects.
The progress of eating can be configured in the editor in the inspector window, the result is immediately visible. You simply adjust the "percentage" parameter in the VariousStates component.
The VariousStates script is responsible for the process. All you need is to set up different states of the object and put them into a single GameObject root, then add the VariousStates component to it, the script will do the rest: add child objects to the array and calculate the percentage of eating. The script is universal, it can be used, for example, for the level of damage to buildings or the state of health of characters.
All scripts contain detailed comments and hints in the inspector window.
Some products have different roughness textures, for example, the jelly at the cake or chocolate icing on a donut have reflections, the biscuit has a matte surface.
Materials have a color maps 2048x2048, normal and roughness maps 1024x1024. All textures are in PNG format.
Eating Sweets
(3)
62 users have favourite this asset
(62)
$10
Taxes/VAT calculated at checkout
10 views in the past week
License type: Single Entity
Refund policy
Secure checkout:

License agreement
Standard Unity Asset Store EULALicense type
File size
108.3 MB
Latest version
1.0
Latest release date
Sep 3, 2020
Original Unity version
2017.3.0
Support
Visit siteFrequently bought together
You might also like
More from SergeyIwanski
See moreQuality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Language
Feedback
Partners Program
PartnersUSD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR