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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Additional compatibility information

Works with all render pipelines supported by the Visual Engine!


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Description

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Requirements


The Unity Terrain Demo URP package is required for collection installation!

The latest version of the Visual Engine is required for the collection to work!

The latest version of the Impostors Module is required for impostor LODs!


○ Overview


The Visual Engine Collections are ready-made converted assets with tweaked materials, global settings, and motion settings. They include prefabs with original and impostor LODs for bushes and trees, available for the Standard, Universal, and HD Render Pipeline!


To protect the author's content, the collections don't include any of the original files in the package, all converted meshes and packed textures are encoded and the original package is required for the collection to be installed! On installation, all the original textures are copied to the collection folder so everything is organized in one place!


○ Collection


Unity's Terrain Demo URP collection contains 15 grass models, 3 fern plants, 1 bush, 6 trees, 7 small rocks, and 4 big rocks with moss coverage, with impostors created for the bush and trees, ready to be used in your project.


○ Disclaimer


⚑ The LOD distances are generic and depending on your project, you might need to tweak them to match your setup!


⚑ All impostors are baked at 4k for maximum quality but depending on your development platform you might want to reduce the texture sizes. The impostors are only baked for vegetation because having impostors for all props will increase memory usage a lot!


○ More Assets


The Visual Engine • Unified shaders for any asset

The Visual Engine • Amplify Impostors Module

The Visual Engine • Terrain Blanket Module

The Visual Engine • Terrain Shaders Module

The Visual Engine • Terrain Elements Module

Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR

Polyverse Skies • Low poly skybox shaders

Free Skybox Shader • Cubemap Extended shader

TVE Collection | Ready Made Conversions for Terrain Demo

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