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Amazing!! but...
3 years ago
EddyAceBaby基于版本1.41
The Asset is sooooo good! but the SM 2.0 have some erros, in my case, i see dark textures in some parts of my map, obiously a map for Android, but if i put the SM 3.0 it woorks very well, and the performance is not bad, but i thought the SM 2.0 shader is perfect for mobile devices, althought the SM 3.0 is perfect, i recomend this asset for mobile games or maybe some pc games, portatile games like chromebooks as well.
Five starts!!!!
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a
Looks good ! - But sizing issue on main texture
5 years ago
artofmining基于版本1.41
Hi just got your asset solved the problem as mentioned but having issue with my main texture. It is a 4K satellite image which I have to set the tiling to 4096 to make it fill the terrain correctly (Unity quirk).
My terrain is 4096x4096 (imported from a 4097 RAW height map).
I added your shader but unsure about world scale size.
Its shows as a single texture map from a far distance but as I zoom in it's tiling the 4K texture and im not sure what the math is to fix this ?? or is this a bug?
I'll bump the rating up if you reply with some fair answer
Many Thnx
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S
Great Results, Easy to Use
7 years ago
StonepunkStudios基于版本1.41
This is a great asset for implementing into a new project or even quickly upgrading an old project. It is pretty much drag and drop to replace. Excellent results. Most impressive was the super fast turnaround on bug fixing. When an issue was raised the team replied instantly and had a fix to get me up and running again in no time. Really awesome work. Thank you for this great asset!
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I really like the simplicity of this assets!
Many assets that you get off here in this category require you to convert this and that to the "asset-developer's workflow" ( albeit they do more stuff ) which is almost always are deal breaker in the long term if you plan on releasing your game.
This is just a shader that you plug into your terrain an voila the textures are now triplanar!
Totally worth the 5$
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s
Easy to install and modify
7 years ago
sarahnorthway基于上一个版本 1.3
Made my stretched out textures look instantly nice and tidy. Works with typical Unity Terrain features. I adapted it to reduce the blurry overlapping of textures at edges for a more stylized effect. Looks great!
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Followed the instructions and within a couple minutes my stretched textures were fixed. Didn't see much (if any) affect on frame rate. Out of the box it is set to 500 x 500 terrain size, my terrain is 50 x 50 so did the math and changed the World Scale on the shader to 0.02 for x, y, and z and it worked like a charm.
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