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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

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Kronnect
42개 사용자 리뷰
$41.59
1 - 10 / 42개 표시
사용자 리뷰
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o
Insanely Good
a month ago
onedaycode이전 버전 8.1.2
Reduced my project build time by A LOT, it's crazy! I had so many plugins and all of them were being compiled to the build, even the ones that were not being used, my game simply wouldn't even build because those shaders were using too many keywords, this plugin saved my project. Congratulations!
이 리뷰가 도움이 되었나요?
0
0
M
Great!!
4 months ago
MagicHat_Official이전 버전 8.1
Though I would rate this higher if it had more bulk editing operations.
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
3 months ago에 답변됨
Hi! Thanks for your feedback and glad you find the asset useful. Let's discuss about those bulk edition operations you have in mind! Contact us by email or at https://kronnect.com/support Regards Kronnect
3
awesome
7 months ago
30035172이전 버전 6.4.2
the asset is very good, and the support is top quality
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
7 months ago에 답변됨
Thank you for your positive review! Glad you like the tool. We've worked hard to optimize shader compilations in Unity, and your feedback truly motivates us to keep improving. -- Kronnect
Z
Saved my game!
a year ago
Zoltok이전 버전 7.0
This asset is super EASY to use and it saved me from HOURS OF HEADACHES! My build time went from over an hr to just 2 minutes. I will be honest, I have no idea how keywords and shaders work, but after downloading an asset (Burn Dissolve Master) it made my project take forever to build and load scenes. I bought Shader Control backed up my game, and then started disabling shaders to the best of my knowledge. I pruned keywords and applied local tagging (literally having no idea what I was doing) but then I went to build my game and it was FAST! The only thing I "broke" was a mist particle effect, but I just reverted the shader and BOOM it was fixed. So anyone reading this take it from a guy who honestly has no idea how shaders work....you can fix your game and reduce build time and load time with this tool. Its easy to use even if you dont know what you are doing. My advice? Make a backup of your project and then let this tool rip! I don't regret this purchase one bit! THANK YOU!
이 리뷰가 도움이 되었나요?
3
0
Y
That was a must!
a year ago
Yugotslow이전 버전 7.0
I have a problem with a long building time, but I optimize shader keywords with that and now can build clear build in 20 minutes instead of 3-7 hours! Honestly, maybe there was some different magic but I swear - Shader Control was the part of it!
이 리뷰가 도움이 되었나요?
0
0
Y
Impressive
2 years ago
YousafGrewal이전 버전 7.0
Tool is very helpful to reduce build size and very easy to use use
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
2 years ago에 답변됨
Hi, Thanks for your review and glad to know you find the tool useful. If you have any suggestion or question, don’t hesitate to contact us at contact@kronnect.com Regards
n
It does what?
3 years ago
nastydiaper이전 버전 7.0
I originally thought I'd be doing some shader editing, which I can't do, but then I realized what it really does is optimize build time, size and performance like crazy!! I had over 100k shader variants and my builds took over 2 hours. Then I picked this up and it stripped all the variants I wasn't using (before I built), helped me realize I could get rid of some variants by just reducing my key words. My builds are so much smaller, and take only 10 minutes!! Definitely a great investment.
이 리뷰가 도움이 되었나요?
5
0
퍼블리셔 답변:
3 years ago에 답변됨
Indeed! Thanks for your review :) Kind regards, Kronnect
x
Best Asset!
4 years ago
xiao-xxl이전 버전 6.5
Very NiuBi !!!
이 리뷰가 도움이 되었나요?
2
0
Z
You know you want it
4 years ago
Zarkow이전 버전 6.5
Just get it.
이 리뷰가 도움이 되었나요?
0
0
B
This is a Core Utility
4 years ago
Blepius이전 버전 6.6
Now that decals have been added as a renderer feature in URP 2021.2+, we have to be careful about keyword usage or else we quickly face a cascade of shader variants and nearly infinite build times. Not only will this help strip shaders variants, but it also works simply as a browser that shows you what's going on in your project. If your build times are getting long, you're in the right place.
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0
0
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