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Unity 6 ready - Built-In & URP! PRISM 2 is the professional choice for fast, high quality post-processing in Unity.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.10f1
Compatible
Not compatible
Not compatible
6000.0.26f1
Not compatible
Compatible
Not compatible
6000.0.32f1
Not compatible
Compatible
Not compatible
2021.2.0f1
Compatible
Not compatible
Not compatible
2019.4.40f1
Compatible
Not compatible
Not compatible
Description

Featuring over 15 high-performance, stacked effects, PRISM 2 is a post-processing pipeline designed to mimic the effects of real-world lenses, whilst performing better than comparable built-in effects across a wide range of platforms.


Ultra HD Colour Correction

An all new colour pipeline based off CIELAB colour space brings PRISM in line with the world's best colour correction tools, designed using photographic principles.


Chromatic Aberration & Barrel Distortion

Physically correct CA & Barrel distortion - built to closely mimic vintage camera lenses.


Cinematic Depth of Field With Bokeh

Reimagined DoF with variable bokeh shapes, PRISM's performant Depth of Field is all you need to deliver a AAA-quality cutscene across all devices.


Production-Ready

Trusted by professionals since 2016, PRISM has been used in a wide range of published titles, including:

And many more released & upcoming titles.


Much more With a number of other effects including Bloom, lens dust, tonemapping, LUTs, noise & sharpen - if you've been waiting for a time to level up your game's post-processing - don't wait any longer.


Visit the PRISM Forum thread here and check out the PRISM Guide for more.


All mobile, desktop, and console platforms are supported and receive custom support for any issues in production.

Technical details
  • Stacked, high-performance post-processing pipeline
  • Custom shaders written in HLSL for maximum performance

Featuring the following effects:

  1. HDR Bloom
  2. Depth of Field
  3. Ambient Obscurance (Builtin Only)
  4. Chromatic Aberration
  5. Vignette
  6. Filmic Noise
  7. Tonemap
  8. Exposure Adaptation
  9. Color Correction LUT
  10. Brightness
  11. Gamma Correction
  12. Color Enhance
  13. Sharpen
  14. Color Correction
  15. DLAA (Directional Localized Anti-Aliasing) - Better FXAA
  16. Barrel Distortion

PRISM 2 - Realistic Post-Processing

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$35
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
7 years ago
The Post Processing Solution!
I say this after having tried the post processing stack from unity themselves, which leaves to be desired, and lighting box, which seems like a bunch ...
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