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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2022.3.10f1 | 兼容 | 兼容 | 不兼容 |
2019.4.4f1 | 兼容 | 兼容 | 不兼容 |
If you want to use URP, extract the URP shaders under the folder "RenderPipelines".
If you are searching for an Anim/CelShading look, you actually found it!
NEW URP SUPPORT
Compatible with lights and environment shadows (Example on screenshots)
With some different shaders:
- Diffuse
- Diffuse with Dissolve
- DiffuseVC (Vertex Colors Outline)
- Emissive
- EmissiveVC (Vertex Colors Outline)
- Fresnel
- Fresnel with Dissolve
- Glass
- Transparent Cutout
- Transparent Cutout with opacity guide
Capability to personalize things like:
- Tint
- Shadows Color
- Environment Shadows
- Shadow Range
- Shadow Sharpness
- Shadow Intensity
- Dont Use SpecularTexture (Bool)
- SpecularBaseValue (If "DontUseSpecularTexture" is on)
- Specular Range
- Specular Intensity
- NEW Point Lights Intensity
- Dissolve mode
- Dissolve Amount
- Outline Color
- Textured Outline
- Outline Width
- Outline Mode
- NEW Outline Width Multiplier
- Main Texture Lightness
- Main Texture
- Specular Texture
- OutlineColor Texture
- Emisive Color
- Emisive Texture
- Fresnel Color
- Fresnel Exponent
- Fresnel Bias
- Glass Opacity
- Glass Reflection Lines Opacity
- Glass Reflection Lines Width
- Glass Reflection Lines Distance
- Glass Reflection Lines Distance
- Glass Reflection Lines Scale Multiplier
With a PDF Documentation too!
Enjoy!
Models of screenshots not included
Anime/CelShading Shader
