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This shader will make your models have a cel shading look, very useful for cartoonish or anime style!
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.3.10f1
兼容
兼容
不兼容
2019.4.4f1
兼容
兼容
不兼容
其他兼容性信息

If you want to use URP, extract the URP shaders under the folder "RenderPipelines".

描述

If you are searching for an Anim/CelShading look, you actually found it!


NEW URP SUPPORT


Compatible with lights and environment shadows (Example on screenshots)


With some different shaders:

- Diffuse

- Diffuse with Dissolve

- DiffuseVC (Vertex Colors Outline)

- Emissive

- EmissiveVC (Vertex Colors Outline)

- Fresnel

- Fresnel with Dissolve

- Glass

- Transparent Cutout

- Transparent Cutout with opacity guide


Capability to personalize things like:

- Tint

- Shadows Color

- Environment Shadows

- Shadow Range

- Shadow Sharpness

- Shadow Intensity

- Dont Use SpecularTexture (Bool)

- SpecularBaseValue (If "DontUseSpecularTexture" is on)

- Specular Range

- Specular Intensity

- NEW Point Lights Intensity

- Dissolve mode

- Dissolve Amount

- Outline Color

- Textured Outline

- Outline Width

- Outline Mode

- NEW Outline Width Multiplier

- Main Texture Lightness

- Main Texture

- Specular Texture

- OutlineColor Texture

- Emisive Color

- Emisive Texture

- Fresnel Color

- Fresnel Exponent

- Fresnel Bias

- Glass Opacity

- Glass Reflection Lines Opacity

- Glass Reflection Lines Width

- Glass Reflection Lines Distance

- Glass Reflection Lines Distance

- Glass Reflection Lines Scale Multiplier


With a PDF Documentation too!


Enjoy!



Models of screenshots not included

Anime/CelShading Shader

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许可证类型:Single Entity
一个实体
适用于个人或小型企业。
多个实体
适用于大型企业或多用户。
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