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Cover your characters, space ships or any other objects with impressive VFX shields with extraordinary animation and advanced features. Deflection effect is also included!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.25f1
Not compatible
Compatible
Not compatible
2021.3.11f1
Not compatible
Compatible
Not compatible
Additional compatibility information
  • Requires Visual Effect Graph and Shader Graph. You can install those via Package Manager. These packages must be installed before this VFX. If you just installed them, restart the editor before installing the VFX pack.
  • Manual is included in 'UNI VFX' folder.
  • If the VFX doesn't show up properly, it needs to be recompiled. This can be easily fixed by opening the VFX assets in Visual Effects folder
Description

UNI VFX

  • UNIversal visual effects for Unity URP
  • Uses highly performant GPU particle systems made in Visual Effect Graph.
  • Super easily customisable VFX without the need to ever enter the Visual Effect Graph Editor.
  • Includes custom shield shader made in Shader Graph with Intersection and Fade effects.
  • Uses (VFX) Events - one Game Object stores multiple effects which can be triggered via C# or Visual Scripting.
  • A total of 32 Events (not including 'stop' events). Full content breakdown in the 'Technical details' below.


❓ What are (VFX) Events?

Think of the Arc Shield effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the 'create' event, which then automatically continues with the 'loop' event. Each time the Arc Shield is damaged you send the ‘hit’ event that displays the corresponding effect. When the shield expires, send an ‘end’ event that plays the final effect and stops the ‘loop’.



✔️ Let's have a look at the details:

  • Important properties are exposed so you can change color, spawn rate, pattern texture etc. directly in the Inspector.
  • Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount.
  • You can freely change effects' transform to get the desired size.
  • Shields use Intersection effect that highlights parts of the shield that touch other geometry.
  • Shields fade when camera is near so you won't get wierd clipping when passing through. This can be disabled if the camera shouldn't get through.
  • Partlicles use custom uber effect shader made in Shader Graph.
  • 1k textures with few exceptions used for tiny elements like sparks, embers etc.
  • Works with Orthographic projection (in 3D projects).


⚙️ Requirements

Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.

Works only in URP 3D projects. Intersection effect requires Depth texture enabled on the Universal Render Pipeline Asset. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).

If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in UNI VFX\Shields & Defense\Visual Effects. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.



Please don’t forget to rate this asset and write a review! It helps me improve a lot. I really want these packs to be the best they can be.

Technical details

List of all effects and events:

  • Angelic Protection – create, loop, hit, end, stop
  • Shield Bubble – create, loop, hit, end, stop
  • Shield Dome – create, loop, hit, break, end, stop
  • Arc Shield – create, loop, hit, end, stop
  • Patterned Shield – create, loop, hit, break, end, stop
  • Area Defense – create, loop, hit, break, end, stop
  • Defensive Energies – create, loop, end, stop
  • Deflection – hit, crit

The 'Stop' event stops the generation of new particles without abruptly removing existing ones. There are two prefabs per effect with different appereance, except for Deflection effect which has six prefabs.


10 meshes optimized for VFX.


24 unique textures. 19 of them have 1024px width. Smaller textures are used for tiny elements like sparks, embers etc.

UNI VFX: Shields & Defense for Visual Effect Graph

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License type: Single Entity
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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