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정렬 기준
x
URP - no compatible
2 months ago
xracegames버전 2.1.2
why write that it is compatible with urp and hdrp when inside custom shaders are not compatible with urp
이 리뷰가 도움이 되었나요?
2
0
a
Unfortunately doesn't work on Unity 6
4 months ago
androbotech버전 2.1.2
Whatever you will do, new project or not, it will not work properly. The cone will stay in place and will never follow any kind of camera. Could it be traditional main cam, game creator's or even cinemachine, the rain will stay in one spot. Even moving it manually will not move the particles...
Too bad, it had a lot of potential...
이 리뷰가 도움이 되었나요?
1
0
S
I love this asset
6 months ago
SeanStanley버전 2.1.2
It's simple to use, it has just the right amount of settings for me, and I love that it "attaches" to the camera so that it simulates the dark raincloud that follows me everywhere I go. Seriously though, it's great. Thanks for making it free!
이 리뷰가 도움이 되었나요?
0
0
Initially it loaded with everything in a pink texture in URP, but other reviews in this thread showed me how to fix it with shaders here in the reviews. It looks good, the price in indisputable, has nice mist and sound. I think skyrim has the best rain sound I've heard in a video game, this isn't too far off
이 리뷰가 도움이 되었나요?
1
0
R
You have to fix URP
8 months ago
RiftInteractive버전 2.1.2
Just open the Shader delete everything in it, paste this:
Shader "Custom/RainURP"
{
Properties
{
_MainTex ("Main Texture", 2D) = "white" {}
_TintColor ("Tint Color", Color) = (1,1,1,1)
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
LOD 100
Pass
{
Name "RainPass"
Tags { "LightMode"="UniversalForward" }
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Cull Back
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
struct Attributes
{
float4 positionOS : POSITION;
float2 uv : TEXCOORD0;
};
struct Varyings
{
float4 positionHCS : SV_POSITION;
float2 uv : TEXCOORD0;
};
TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
float4 _TintColor;
Varyings vert (Attributes input)
{
Varyings output;
output.positionHCS = TransformObjectToHClip(input.positionOS.xyz);
output.uv = input.uv;
return output;
}
half4 frag (Varyings input) : SV_Target
{
float4 tex = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, input.uv);
return tex * _TintColor;
}
ENDHLSL
}
}
}
이 리뷰가 도움이 되었나요?
13
0
S
Perfect!
8 months ago
SteuerKids버전 2.1.2
This asset is super realistic and easy to add to any Unity project. I love how the particle system follows the camera. I used ChatGPT to write a script to trigger the rain randomly. My only trouble was getting it to work in URP, but this shader seems to work:
Shader "Custom/RainURP"
{
Properties
{
_MainTex ("Main Texture", 2D) = "white" {}
_TintColor ("Tint Color", Color) = (1,1,1,1)
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
LOD 100
Pass
{
Name "RainPass"
Tags { "LightMode"="UniversalForward" }
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Cull Back
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
struct Attributes
{
float4 positionOS : POSITION;
float2 uv : TEXCOORD0;
};
struct Varyings
{
float4 positionHCS : SV_POSITION;
float2 uv : TEXCOORD0;
};
TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
float4 _TintColor;
Varyings vert (Attributes input)
{
Varyings output;
output.positionHCS = TransformObjectToHClip(input.positionOS.xyz);
output.uv = input.uv;
return output;
}
half4 frag (Varyings input) : SV_Target
{
float4 tex = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, input.uv);
return tex * _TintColor;
}
ENDHLSL
}
}
}
이 리뷰가 도움이 되었나요?
5
0
w
Materials Not working in URP
8 months ago
wasabimonstergames버전 2.1.2
The materials use a custom shader, but in my URP project they appear pink and if I try to convert them it says it cannot be done...
이 리뷰가 도움이 되었나요?
0
0
Really amazing with-it simplicity, effectiveness and efficiency in delivering great rains in my upcoming unity game Race Me. I love it already; it does the work of most heavy memory requirement and large file size rain making assets on the assets store, while maintaining a low file size and low memory requirements. Thank you, guys, for this great and amazing asset. Great job
이 리뷰가 도움이 되었나요?
0
0
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