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URP - no compatible
2 months ago
xracegamesバージョン 2.1.2 で
why write that it is compatible with urp and hdrp when inside custom shaders are not compatible with urp
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2
0
a
Unfortunately doesn't work on Unity 6
4 months ago
androbotechバージョン 2.1.2 で
Whatever you will do, new project or not, it will not work properly. The cone will stay in place and will never follow any kind of camera. Could it be traditional main cam, game creator's or even cinemachine, the rain will stay in one spot. Even moving it manually will not move the particles...
Too bad, it had a lot of potential...
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1
0
S
I love this asset
6 months ago
SeanStanleyバージョン 2.1.2 で
It's simple to use, it has just the right amount of settings for me, and I love that it "attaches" to the camera so that it simulates the dark raincloud that follows me everywhere I go. Seriously though, it's great. Thanks for making it free!
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0
0
n
Good Asset, Works in URP by following the advice of other reviewers
8 months ago
nickwelpバージョン 2.1.2 で
Initially it loaded with everything in a pink texture in URP, but other reviews in this thread showed me how to fix it with shaders here in the reviews. It looks good, the price in indisputable, has nice mist and sound. I think skyrim has the best rain sound I've heard in a video game, this isn't too far off
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1
0
R
You have to fix URP
8 months ago
RiftInteractiveバージョン 2.1.2 で
Just open the Shader delete everything in it, paste this:
Shader "Custom/RainURP"
{
Properties
{
_MainTex ("Main Texture", 2D) = "white" {}
_TintColor ("Tint Color", Color) = (1,1,1,1)
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
LOD 100
Pass
{
Name "RainPass"
Tags { "LightMode"="UniversalForward" }
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Cull Back
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
struct Attributes
{
float4 positionOS : POSITION;
float2 uv : TEXCOORD0;
};
struct Varyings
{
float4 positionHCS : SV_POSITION;
float2 uv : TEXCOORD0;
};
TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
float4 _TintColor;
Varyings vert (Attributes input)
{
Varyings output;
output.positionHCS = TransformObjectToHClip(input.positionOS.xyz);
output.uv = input.uv;
return output;
}
half4 frag (Varyings input) : SV_Target
{
float4 tex = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, input.uv);
return tex * _TintColor;
}
ENDHLSL
}
}
}
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13
0
S
Perfect!
8 months ago
SteuerKidsバージョン 2.1.2 で
This asset is super realistic and easy to add to any Unity project. I love how the particle system follows the camera. I used ChatGPT to write a script to trigger the rain randomly. My only trouble was getting it to work in URP, but this shader seems to work:
Shader "Custom/RainURP"
{
Properties
{
_MainTex ("Main Texture", 2D) = "white" {}
_TintColor ("Tint Color", Color) = (1,1,1,1)
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
LOD 100
Pass
{
Name "RainPass"
Tags { "LightMode"="UniversalForward" }
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Cull Back
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
struct Attributes
{
float4 positionOS : POSITION;
float2 uv : TEXCOORD0;
};
struct Varyings
{
float4 positionHCS : SV_POSITION;
float2 uv : TEXCOORD0;
};
TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
float4 _TintColor;
Varyings vert (Attributes input)
{
Varyings output;
output.positionHCS = TransformObjectToHClip(input.positionOS.xyz);
output.uv = input.uv;
return output;
}
half4 frag (Varyings input) : SV_Target
{
float4 tex = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, input.uv);
return tex * _TintColor;
}
ENDHLSL
}
}
}
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5
0
w
Materials Not working in URP
8 months ago
wasabimonstergamesバージョン 2.1.2 で
The materials use a custom shader, but in my URP project they appear pink and if I try to convert them it says it cannot be done...
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0
0
Really amazing with-it simplicity, effectiveness and efficiency in delivering great rains in my upcoming unity game Race Me. I love it already; it does the work of most heavy memory requirement and large file size rain making assets on the assets store, while maintaining a low file size and low memory requirements. Thank you, guys, for this great and amazing asset. Great job
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0
0
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11,000 種類を超える 5 つ星アセット
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