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Jean Moreno
113개 사용자 리뷰
$30
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S
Great effects, but same reimporting issue
10 months ago
Stripes_Waterkat이전 버전 R 1.4.2
I agree the effects are great but I'm having the same issue where the shaders will start reimporting and gets stuck where I have to restart Unity, then the URP shader stops working till you reimport the folder, but then you may get stuck with the infinite import loop again. Edit: Thank you for the reply. Unity did not inform me of an update. Downloading .43f1 now.
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1
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퍼블리셔 답변:
10 months ago에 답변됨
As far as I can tell, the infinite import issue was introduced in Unity 6 and can happen for various assets (including shaders), and has been fixed as of 6000.0.32f1. Unfortunately there is nothing I could do on my end to prevent it.
K
Great Fun
a year ago
KellyCode이전 버전 R 1.4.1
I LOVE this and use it far more than I thought I would.
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0
0
S
Nice packs, but...
a year ago
Shved_Apt이전 버전 R 1.4.1
Beautiful packs (all 4 of them). But there is a technical problem with one of the main shaders. The shader named CFXR Particle Ubershader sometimes starts importing again when starting a scene, but never finishes. This continues indefinitely until you restart unity. It's a bit annoying. I use the version with URP. And at the same time there may be no objects with this shader on the scene itself. And then that shader has to be re-imported. Every time.
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3
0
퍼블리셔 답변:
a year ago에 답변됨
Hi, this is the first time I hear about this automatic re-importing issue, I'd appreciate if you could send me an email with more details (Unity version, URP version, specific repro steps, etc.) so that I can try to reproduce and fix on my end. Unfortunately, if it hangs indefinitely, it sounds like an internal Unity bug: if there's something wrong in the shader itself, at the very least it should return an error and tell you about it. But I'm willing to dig deeper once you send me that email, thanks.
M
I bought it over ten years ago and still use it
a year ago
Marscaleb이전 버전 R 1.2.6
I bought this in 2014; it has been updated a number of times since then. I continue to find effects in this package that are useful in different projects I have worked on, and it keeps getting updated to work with the newer versions of Unity.
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0
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m
Excellent Asset - Very versatile - Great Support
2 years ago
mattrobb이전 버전 R 1.4
The content of this Asset is superb and just what I needed for my Project. I had a minor issue using the editor, asked for support and the creator answered almost immediately with very clear guidance which was much appreciated. I even asked another question when advising the advice was sound and that was answered immediately too. With support like this I will definitely be using this asset in my 2d Projects.
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0
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s
Good but I have some probelm
2 years ago
shortlin이전 버전 R 1.3.1
sorry I use this to report my question.I have a problem that is when I export the exe. some effect would not show.but it show in my unity editor.My editor verion is unity 2020.317f1.could you point out what should I do with export.
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2
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M
Super !!
2 years ago
Manacorda이전 버전 R 1.3.1
It's the second package I've purchased. I became a fan
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0
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s
Better than looks!
2 years ago
spesher이전 버전 R 1.2.6
I bought this asset because I needed effects for the game, but it's even better than I expected. The review here contains only pictures, but there is no video of these effects, but believe me, they are very beautiful and there are many of them and can be used for different purposes. They can also be modernized, just like the text can be changed BOOM! for something else like noobs. I'm very happy with this asset. Perhaps I will buy others from this publisher.
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0
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y
Great asset
2 years ago
yufik_selalu이전 버전 R 1.2.6
Great asset and good price.
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0
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S
It has too many good stuff in there.
2 years ago
Spikebor이전 버전 R 1.2.4
The dev is very know-how in his field. For example, everyone would use a flipbook for fire effect, he just uses a fire texture and distort them with another texture. efficient and smooth. When an explosion spawned out, it shakes the camera, and you can tweak the fading light and how powerful the shake is. This is not someone just plays with ParticleSystem, this is master's works.
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