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Accelerate your Unity workflow with powerful ⏰ time- and condition-based scripting, ⚙ extension methods, and easy code utilities.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.15f1
Compatible
Compatible
Compatible
Package dependencies
1
This package needs other Asset Store packages in order to work.
Description

REQUIRES DOTween Free Version


Structura is a comprehensive coding toolkit designed to streamline your Unity projects.


It offers a robust library of time- and condition-based methods—like DoIn, DoWhen, DoWhenever, and DoCooldown—helping you sequence events and automate workflows with minimal boilerplate. ⌛


Alongside these scheduling and condition triggers, you’ll find a variety of extension methods, utility classes, and performance-friendly solutions that speed up common development tasks.


Whether you’re building an action game, puzzle, or simulation, Signalia Architecture seamlessly integrates into any project, boosting your code clarity and maintainability. 🚀

Key Features

  • ⏰ Time & Condition Sequencing: Easily schedule and manage code execution with flexible triggers.
  • ⚙ Extension Methods: Simplify data manipulation, object pooling, and other routines.
  • 🛠️ Utility Toolbox: A handy suite of common functions, shortcuts, and helpers for everyday coding.
  • 🔌 Easy Integration: Add Signalia Architecture to your existing project with minimal setup.
  • ⚡ Performance-Friendly: Lightweight, optimized scripts that keep your game running smoothly.

Enhance your coding experience, reduce repetitive tasks, and focus on crafting engaging gameplay. 🎮 Get started with Signalia Architecture for a more organized, efficient Unity development process.

Technical details

Structura: Super-Quick Breakdown

  1. Sequencer: Handles time-based and condition-based actions: DoIn, DoWhen, DoWhenever, etc.
    It lets you schedule callbacks, repeat them, chain them, randomize them, etc.
    Uses DOTween for all the sequencing goodness.
  2. Toolbox: General utilities like random chance (ThrowDice), cooldown checks (IsOnCooldown), etc.
    Maintains a dictionary for cooldowns.
  3. Extensions: adds extensions to Transform (SetPosX, etc.), Vector2/Vector3 (With), GameObject (GetOrAddComponent).
    Collection helpers like Shuffle, Rand andomElement.
    String helpers (ToCamelCase, etc.), math checks (Approximately, etc.), animator checks (IsPlaying, etc.), and color definitions (like AliceBlue, etc.).

All wrapped in one file, just drop it in, and you’re good to go!

Structura: DoWhen, DoIn, Scripting Utilities, Sequence, Scripting Utility

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