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An automatic-explicit UI navigation system with deep features. Set up Automatic UI Navigation only on the selectables you want to control!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.1f1
Compatible
Compatible
Compatible
Description

***NOTE: Confirmed to work on Unity Version 2018.3.12 and above. Ignore what the "Supported Unity Version" says. It was only uploaded from a 2021 version.


The system allows you to create automatic navigation in the GUI similar to Unity’s default selectable’s automatic navigation, but it does this way better and with improved selectable navigation. It also makes automatic navigation only happen between the selectables you choose, and nothing more, allowing you to keep all canvases enabled without having to worry about a selectable jumping to another selectable in a hidden canvas.


Key Features:

  • Automatic-Explicit UI navigation.
  • Set up auto UI navigation only on the selectables you want.
  • More performant and only works when invoked.
  • Works with Layout Groups.
  • Can handle different menu setups (grid, messy layouts, etc...).
  • If the currently selected button gets disabled or destroyed. It knows where to go after disable to make sure the currently selected button is never null.
  • Decide where navigation goes and tell the selectable if it should ignore a specific direction and not map toward it or accept mapping from it.
  • Compatible with Unity Version 2018.3.12 and above.

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Technical details

Key Features:

  • Automatic-Explicit UI navigation.
  • Set up auto UI navigation only on the selectables you want.
  • More performant and only works when invoked.
  • Works with Layout Groups.
  • Can handle different menu setups (grid, messy layouts, etc...).
  • If the currently selected button gets disabled or destroyed. It knows where to go after disable to make sure the currently selected button is never null.
  • Decide where navigation goes and tell the selectable if it should ignore a specific direction and not map toward it or accept mapping from it.
  • Compatible with Unity Version 2018.3.12 and above.

Amazing UI Navigation: Effortless D-Pad & Controller-Friendly Menu System

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Amazing UI Navigation: Effortless D-Pad & Controller-Friendly Menu System
$4.99