Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.13f1 | Compatible | Compatible | Not compatible |
The "Desert Nights" scene uses 2D lights which requires URP. If you don't want to use 2D lights you don't need to use URP.
You can upgrade from Isometric tilemap auto collider by just paying the difference in pricing! Or you can download the auto collider separately if you just want auto collider for your hand drawn tilemaps!
This asset comes with auto collider embedded inside, you don't need to download it separately.
Join our discord server for discussion with the community or the developer even if you don't own the asset via this link.
Procedural Isometric Map Generator is used for making procedural isometric maps at small, large or infinite scale.
All you have to do is create a tile biome and a decoration set and assign them to the generator.
Tile biome uses Unity's isometric rule tiles.
This asset also creates colliders for every generated map, regardless of level count.
Features:
‣ Can create large maps(>100000 tiles + decorations + colliders) within half a second. 3x faster when using the Fast Generation option(your mileage may vary).
‣ Can create infinite maps with automatic chunking and object pooling.
‣ Easy to use decoration spawn system.
‣ Easy and useful map settings and custom inspectors.
‣ Helpful API for custom maps.
‣ Automatically generated colliders that work correctly for any level count even with white noise.
‣ No need to create extra assets if you already have isometric rule tiles, just drag and use.
‣ Fast response from developer on Discord
Procedural Isometric Map Generator
