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Polygon Reducer optimizes your meshes by reducing their vertex count in a way that keeps the visuals as close to the original as possible. It works great for setting up levels of detail (LODs)!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.2.0b8 | Compatible | Compatible | Compatible |
Description
Polygon Reducer makes it easy to optimize your game - simply drag the reduction slider and watch your mesh be transformed in real time. It works both at runtime and in the editor!
Supports:
- All Long Term Support (LTS) versions of Unity;
- All render pipelines: Built-In, URP, HDRP, and SRP;
- Skinned models with animations;
- Models with any number of submeshes.
And also:
- Preserves all mesh data: UVs, normals, tangents, bone weights, and more;
- Has a low memory footprint;
- Creates reduced meshes at runtime - no need to store them in your disk!
You can easily set up LOD components with Polygon Reducer - simply clone the original mesh, add the Polygon Reducer component to it, and then use the cloned object as a renderer on the LOD component.
Try it now and start adding more objects to your scene - all while keeping a steady framerate!
Technical details
Polygon Reducer
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License agreement
Standard Unity Asset Store EULALicense type
File size
67.8 KB
Latest version
1.1.0
Latest release date
Sep 30, 2022
Original Unity version
2022.2.0
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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