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y
Great asset
a month ago
yusukeyasui이전 버전 2026.1.2
It is working great. The customer support is prompt and perfect. Highly recommended!
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B
I can recommend it.
2 months ago
Butterweich이전 버전 2026.2.0
I'm also thrilled. It does what it's supposed to.
I did encounter a small problem, though. It's crucial that the classes have the same filename; otherwise, the script won't execute. Some people have already described this issue here, which quickly led me to the solution.
My project has 200GB of assets and 200 scripts.
Obfuscator Pro takes an additional hour to run everything. That's fine by me.
There was just an update, and I'm testing it right now ;-)
Greetings from Switzerland
PS: Translated with Google from German to English
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2 months ago에 답변됨
Hello Butterweich,
thank you very much for your review! The new update includes a performance component, caching assets compatibility with the Obfuscator, so it will be way faster from the second build on.
D
Really nice
2 months ago
DarkStoorM이전 버전 2026.1.4
After some experimentation, I'm quite satisfied with this one, the basic obfuscation settings just work out of the box. I also like the MonoBehaviour obfuscation!
Missing script info: I ran into a tiny issue, which is not necessarily a problem with this plugin, but in the built game logs you might see "The referenced script on this Behaviour is missing!", so before you go back to digging in the settings reverting everything, just make sure your component's class name matches the filename, because GameObject holding that component will not be able to resolve it!
Note on the Method Control flow: if you run into null propagation on nullable event Invoke throwing "Invalid IL code", you either have to null-check first or initialize with delegate {}.
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2 months ago에 답변됨
Hello DarkStoorM,
thank you for your kind review! And those are great tips! Thank you for sharing :)
I've purchased it for a while. The supportation is good, i got reply email quickly.
I got a trouble on saving data and config through json and could not get the correct format on runtime (POCO class). My solution is convert them to struct or add [Serializable] for those classes.
I recommend you should turn on for saving Mapping Name for easier debugging.
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2 months ago에 답변됨
Hello Corgi_084,
thank you for your review! Yes serialization can sometimes require some extra work, depending on the type of serialization or done at runtime or in the editor.
P
Perfect and support is very helpful
3 months ago
Protozoaire이전 버전 2026.1.1
Perfect and support is very helpful
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2 months ago에 답변됨
Hello Protozoaire,
thank you for your review! And I am always happy to help!
Great obfuscation solution for Unity, and even better support. The tool does exactly what it promises, and the developer went above and beyond to help me right after my purchase. It’s rare to see this level of generosity and responsiveness. Absolutely worth it.
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2 months ago에 답변됨
Hello jhuang27,
thank you again for your very kind review!
After implementing Obfuscator Pro in my game, the difference was noticeable. It’s easy to use, plug-and-play, helped reduce hacking, which was a huge problem for me. I ran into some issues updating to a newer Unity version, but the developer helped me in no time. Highly recommended, a must-have.
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5 months ago에 답변됨
Hello RedEyeFox,
thank you for your kind words and your review! Always ready to help :)!
Just import it into your project and build; it doesn’t get any easier. Works perfectly with IL2CPP.
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6 months ago에 답변됨
Hello Verpha,
thank you for your review, and your kind words! It was the goal, to make the tool as easy as possible to use. Mono, IL2CPP and any build target are supported.
With the obfuscator enabled, I ran into multiple bugs that only show up in builds (the Editor is fine). The most prominent issue is that Unity Animation Events are often ignored in the built player, which leads to things like missing sound effects and other trigger-related glitches. Disabling the obfuscator fixes the problems.
Based on this, I wouldn’t recommend it for production. If you do try it, make sure to test built players thoroughly with obfuscation on.
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9 months ago에 답변됨
Hello gbae,
thank you for your feedback! The Obfuscator analyzes the scenes, prefabs, models and animation files for any animation callback. I might miss some (depending on third party assets for example), would you write me a mail to guardingpearsoftware@gmail.com and we have a look at your issue together?
If you’re using various third-party plug-ins, features like skip namespaces/classes allow you to control unnecessary obfuscation processes. Most importantly, it’s consistently updated, which makes it highly stable.
This is a highly recommended asset.
Lastly, the seller responds quickly and is friendly.
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a year ago에 답변됨
Hello BrianHan,
thank you very much for your review! I am glad that you are satisfied with my solutions! If you have any other questions feel always free to ask.
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