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Great obfuscation solution for Unity, and even better support. The tool does exactly what it promises, and the developer went above and beyond to help me right after my purchase. It’s rare to see this level of generosity and responsiveness. Absolutely worth it.
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After implementing Obfuscator Pro in my game, the difference was noticeable. It’s easy to use, plug-and-play, helped reduce hacking, which was a huge problem for me. I ran into some issues updating to a newer Unity version, but the developer helped me in no time. Highly recommended, a must-have.
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23 days ago に返信
Hello RedEyeFox,
thank you for your kind words and your review! Always ready to help :)!
Just import it into your project and build; it doesn’t get any easier. Works perfectly with IL2CPP.
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2 months ago に返信
Hello Verpha,
thank you for your review, and your kind words! It was the goal, to make the tool as easy as possible to use. Mono, IL2CPP and any build target are supported.
With the obfuscator enabled, I ran into multiple bugs that only show up in builds (the Editor is fine). The most prominent issue is that Unity Animation Events are often ignored in the built player, which leads to things like missing sound effects and other trigger-related glitches. Disabling the obfuscator fixes the problems.
Based on this, I wouldn’t recommend it for production. If you do try it, make sure to test built players thoroughly with obfuscation on.
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5 months ago に返信
Hello gbae,
thank you for your feedback! The Obfuscator analyzes the scenes, prefabs, models and animation files for any animation callback. I might miss some (depending on third party assets for example), would you write me a mail to guardingpearsoftware@gmail.com and we have a look at your issue together?
If you’re using various third-party plug-ins, features like skip namespaces/classes allow you to control unnecessary obfuscation processes. Most importantly, it’s consistently updated, which makes it highly stable.
This is a highly recommended asset.
Lastly, the seller responds quickly and is friendly.
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6 months ago に返信
Hello BrianHan,
thank you very much for your review! I am glad that you are satisfied with my solutions! If you have any other questions feel always free to ask.
b
great asset
7 months ago
berukulama以前のバージョン 5.6.1 で
Definitely an asset that everyone should have. Buy it without hesitation at a price of $79, it is definitely worth the price. Very easy to use, install and build, it works automatically. It will protect you and your application from prying eyes.
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6 months ago に返信
Hello berukulama,
thank you very much for your kind review!
Exactly what I needed. I was using another asset but it got deprecated, I found this and it's great. I had a small issue and the dev responded with a fix. Highly recommended.
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8 months ago に返信
Hello derkoi,
thank you very much for your kind review :)!
I installed Obfuscator Pro for my fairly complex multiplayer racing game project. I ran into an issue with a specific case with some UI events and the obfuscator, but the author was quick to respond and provided a fix within a couple of days!
I've tried other obfuscators in the past and have had all sorts of weird issues, but this one so far has been reliable and easy to understand!
The layout of the asset is intuitive, each on/off section in the editor is clearly explained and I like that there is a simple on/off button to enable or disable obfuscation.
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9 months ago に返信
Hello meltdown,
thank you very much for your kind review ☺️
g
okay
9 months ago
giangquocnhan以前のバージョン 5.6.0 で
Final apk bug read xml, class , struck hidden error
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9 months ago に返信
Hello giangquocnhan,
thank you for your review! Please write me a mail at guardingpearsoftware@gmail.com, so we can have a look what goes wrong for you.
I have tested building a project using this asset and then check the results. The obfuscation works quite well. It's also very easy to use and supports many Unity versions. I hope control flow obfuscation could be applied to IL2CPP, but there is a random code so i think it's okay. I also hope there is integer obfuscation with some rules for common cases
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10 months ago に返信
Hello Infogres,
thank you for your review! I am happy you like it. The problem with 'control flow obfuscation' is, it creates 'invalid code' on purpose. So a decompiler, cannot correctly read the build assembly. But Unity's converter from c# to c++ is also something like a decompiler. So it cannot understand the generated code. But do not worry with normal obfuscation and il2cpp you are on a good secure path.
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