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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
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2021.3.4f1 | 兼容 | 兼容 | 兼容 |
The example scene in this asset uses TextMeshPro, Unity's Robot Kyle, and Unity's Idle animation from the 3rd person character controller.
This is a flexible and easy to use script for animating NPCs to look at various targets in your game world! Perfect for first and third person games, any RPG, shooter, or adventure game with characters would benefit from this script! It has a lot of customization options to fit your needs. You can adjust the up-and-down angle with the offset parameter, control how far the NPC’s head can turn with allowableAngle, and manage target tracking based on proximity or manual control. Control how fluid the head turning is with the lookTime variable.
AI helped me with the first draft of the Instruction PDF and with the first draft of the store page.
NPC Head Movement Controller
