Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
Tools
Utilities
1/7
A customizable Head IK controller that allows NPCs to look at any target with adjustable angles, proximity-based control, and smooth transitions. Perfect for adding realism to NPC behavior.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.4f1
Compatible
Compatible
Compatible
Additional compatibility information

The example scene in this asset uses TextMeshPro, Unity's Robot Kyle, and Unity's Idle animation from the 3rd person character controller.

Description

This is a flexible and easy to use script for animating NPCs to look at various targets in your game world! Perfect for first and third person games, any RPG, shooter, or adventure game with characters would benefit from this script! It has a lot of customization options to fit your needs. You can adjust the up-and-down angle with the offset parameter, control how far the NPC’s head can turn with allowableAngle, and manage target tracking based on proximity or manual control. Control how fluid the head turning is with the lookTime variable.

Technical details
  • Full IK Head Control: Allows NPCs to track targets dynamically.
  • Customizable Angle and Offset: Adjust up-down and left-right turning ranges for head movement.
  • Proximity-based or Manual Control: Set head tracking based on trigger colliders or call methods directly.
  • Smooth Transitions: Control the speed of head turning with adjustable lookTime.
  • Target Flexibility: Change the target NPCs look at on the fly with LookAtTarget(GameObject target).
  • Compatibility: Works with any humanoid NPC with an Animator and a rigged skeleton.
Created with AI

AI helped me with the first draft of the Instruction PDF and with the first draft of the store page.

NPC Head Movement Controller

(not enough ratings)
1 users have favourite this asset
(1)
$4.99
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
11.2 MB
Latest version
1.0
Latest release date
Sep 23, 2024
Original Unity version
2021.3.4
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR
$4.99