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Maybe sometimes you wish you could have multiple tags per GameObject. Well, I can't help you with that, but this editor extension will let you put multiple "labels" on a single GameObject!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.32f1
Compatible
Compatible
Compatible
Description

If you need any help, feel free to join my Discord.


This well integrated editor extension will help you manage your GameObjects and quickly identify them in Runtime.

  • Tightly Integraded Editor Feature
  • Performant
  • Supports Visual Scripting, PlayMaker, FlowCanvas & NodeCanvas
  • Simple and Straight Forward APIs
  • LabelContainer for enabling custom labeling logic in any script

Note: The Labeler feature is unrelated to Unity's layers and tags system. You can still use Unity's tag, and Labeler's API won't affect your usage of tags.


Tested Unity Versions

  • 2020.3
  • 2021.3
  • 2022.3
Technical details

By using variable length masks internally, you can use as many labels as you want without sacrificing precious performance to string comparisons.


Note that string to label reference conversion still does string comparison and hashmap lookup. But the asset included a number of ways to cache the lookup process.


For best performance, it is recommended to cache Label reference, and use Label Container for large queries.

Labeler - Multiple Tags for GameObjects

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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a year ago
New Default Imported Asset!
Now a default added asset to any project, its clean, useful and infinitely practical!
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