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Optimize and increase your framerate with AMD's FidelityFX Super Resolution 3.1, now in premiere for Unity!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.33f1
Compatible
Compatible
Compatible
Description

FSR 3 - Upscaling for Unity has been tested in Unity versions 2021, 2022, 2023 and Unity 6!


Boost your frames with FSR 3 Upscaling for Unity!

Current FSR 3 version: 3.1.2


FSR 3 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!


This Unity asset is created to interface with AMD's FidelityFX FSR 3 found here: GitHub - GPUOpen-LibrariesAndSDKs/FidelityFX-SDK: The main repository for the FidelityFX SDK.


If your project is limited by GPU performance, FSR 3 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using FSR 3!


🌀Easy to use

FSR 3 has been designed for an easy setup, with an extensive documentation describing the process.

Additionally, FSR 3 has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help to add support for it!


🎨Platform support

By using a compute shader FSR back-end, we're able to support almost all platforms, check the Technical details below for which platforms are supported and tested.


🍀AAA Anti-Aliasing

FSR 3 features a high quality Temporal Anti-Aliasing built-in. Get rid of those jagged edges while improving your project's performance! Don't want to use the upscaling, you're now also able to just use the TAA only.


🧙‍♂️Frame Generation

This asset currently has no Frame Generation support yet. This is currently under investigation, for it's current status you can join my Discord.


💙Boost more with XeSS - Upscaling for Unity

Want an even better visual fidelity upscaling for all GPU brands? Add the new XeSS - Upscaling for Unity to your project!


💚Boost even further with DLSS - Upscaling for Unity

Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding DLSS for the NVIDIA users with DLSS - Upscaling for Unity


💜Boost for mobile with SGSR 2 Mobile - Upscaling for Unity

Sometimes FSR 3, XeSS and DLSS can prove too performance heavy for mobile or older devices, we released the blazingly fast SGSR 2 Mobile - Upscaling for Unity especially for this reason!


🛟Support

If you run across any issue with implementing FSR 3, please read our Documentation or contact us on Discord or the Forum.

Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!


👷Third Party Integrations / Connections

These assets have added specific support for FSR 3 - Upscaling for Unity. Please note that these assets are not included! If you need support for these assets, please contact the original developer.

  • Unified Settings & Game Options UI - A settings template with one unified interface for all render pipelines (URP, HDRP, Built-in) and input systems (old and new). The integration works with all versions including the Free one.
  • Create settings menus with ease using the Settings Menu Creator - Build customized settings menus in no time. Works in Built-in, URP, and HDRP.

Need integration with another asset? Please send the request to info@thenakeddev.com.


Asset uses FidelityFX-FSR3 under MIT License; see Third-Party Notices.txt file in package for details.

Technical details

Current supported Unity Render Pipelines:

Built-in (BIRP), Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).


Current supported platforms*:

  • Windows (DX11, DX12, Vulkan)
  • Linux (Vulkan)
  • MacOS (Metal)
  • Playstation 4
  • Playstation 5
  • Xbox One
  • Xbox Series X|S
  • Nintendo Switch
  • iOS (Metal)
  • Android (Vulkan)
  • PCVR (BIRP & URP Multipass only)

* For older and/or mobile platforms, the GPU rendering cost of FSR 3 can be higher than the gains, in our tests often FSR 3 did improve performance, but each project is different and can yield different results.


Not supported platforms (for now):

  • PCVR for HDRP
  • WebGL

FSR 3 - Upscaling for Unity

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License type
File size
2.8 MB
Latest version
1.7.6
Latest release date
Feb 5, 2025
Original Unity version
2021.3.33 or higher
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