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The See-through Shader Integration module for MicroSplat allows you to use MicroSplat with the See-through Shader.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.48f1
Compatible
Compatible
Compatible
Package dependencies
2
This package needs other Asset Store packages in order to work.
Description

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The See-through Shader: MicroSplat Integration module for MicroSplat allows you to use MicroSplat with the See-through Shader.


Once installed, ALL of the See-through Shader features can be used in the MicroSplat terrain shaders.


For more information about the See-through Shader, please check out the See-through Shader store page. All features listed there are also compatible with MicroSplat!


Requires the MicroSplat framework(3.9.30 and later) to be installed, alongside the See-through Shader(1.8.6).


URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.


Note that the See-through Shader: MicroSplat Integration installs itself as a Package, and appears under your Packages folder, not under Assets.

Technical details

Requires the MicroSplat framework(3.9.30) to be installed, alongside the See-through Shader(1.8.6).


URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.

See-through Shader: MicroSplat Integration

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
83.4 MB
Latest version
1.0.4
Latest release date
Nov 20, 2024
Original Unity version
2020.3.48
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