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While we appreciate backward versions unity support, such as 2017, etc: our 4, out of otherwise 5 stars, due to the lack of open modularity. It all works but only under specific internal setup of micro splat code universe. Anything used outside of the micro splat specific code environment is not open modular, which would be great to see, and so will earn our 5 stars, definitely. So, more focus on the independent modularity is definitely needed, for using different parts form MicroSplat universe independently in different projects, while that will not cause the issues. Our warm thanks for bringing the micro splat universe to the Store and community :).
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Reply from publisher:
replied 4 years ago
I really have no idea what you mean here. Do you imply that I'm supposed to make other shaders, one's I didn't write, have these features somehow? That's not how shaders work.. All source code is included, and MicroSplat is a totally modular and open framework.
I'm blown away how good the puddles and wetness look. Even on the URP, it's a millimeter away from looking like an actual photo. Completely dumbstruck. And I'm so thankful how all the MicroSplat tools work together in a single, beautiful solution. Unity could learn a lot from how plug and play this is, which is the one thing Unreal has got going for it. Unity should buy this whole toolset, integrate it, and ship it as standard.
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Reply from publisher:
replied 6 years ago
This asset works fine in 2019.2, it is certainly an issue with your project. I notice you didn't post any error for me to possibly be able to help you with, didn't use the forums or discord channels where support is provided, and are using the review channels which means you'll likely never see this or respond to it. Most likely you have some problem in your project that has nothing to do with MicroSplat, and are now leaving me a negative review of my work without even attempting to rectify the issue or get support despite the proper channels for this being clearly listed on EVERY asset description and in the documentation. And since your forum name and asset store names do not match, I have no possible way of getting in touch with you either. Yes, this approach of insulting my work before even asking for help is certainly going to do you well in life.
EDIT: Dude, I'm not going to track you down on facebook - there are like 8 hary hang's anyway, and I'm not using my personal fb account for this. Use the support forums, discord, or email that are readily provided for support - that's literally why they exist. You still haven't posted these errors your apparently getting, and this works 100% fine in a fresh project - did you not install the core module like the directions clearly state? Are you trying to use an SRP without an SRP module installed? If all scripts are missing did you actually download it from the store?
t
Nice touch
6 years ago
trilobytemeon previous version 2.8
If you're looking for a subtle effect and don't want to use a full blown river/lava system, or if you want to go all out and add these affects on top of dedicated system, this is a great solution.
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U
FINALLY found the runtime puddle and wetness system!
7 years ago
Unlimited_Energyon previous version 2.6
after countless crap from the asset store I found this to make puddles and wetness on the terrain after it rains.
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Most of the modules for microsplat are excellent such as antitiling. However this one brings the terrain to life a lot more than I expected to. Quality streams, lava, puddles with rain drops and wetness, this brings greater detail to terrain and greater customization. Plus this is great value if you're looking for streams and lava.
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I have been using this Microsplat module for a while now and i use it everywhere on my terrain.
It is very easy to paint your streams and other fx on your terrain, looks very nice, and i do not notice any drop in performance.
(I am developing for Android at the moment)
Also, as always, the author is very quick to answer questions or help you out.
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h
Could you add some api interface so I can make some interactive actions with lava
7 years ago
hongwaixuexion previous version 2.1
The effects are good. While I want to know when I stand on lava, then I can get hurt. I dont' know whether I can use terraindata to get current parameter.
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Reply from publisher:
replied 7 years ago
You can read the control texture from the material and read the pixels from it to determine if the pixel you are standing on has lava, water, etc. The forum is the best place to ask such questions and get more detailed answers.
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