평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2019.4.12f1 | Compatible | Not compatible | Not compatible |
URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.
Features Added:
- Detail Noise, which adds detail when getting close to textures.
- Distance Noise, which modulates the textures in a distance with noise to break up tiling patterns
- Distance Resampling, which resamples the terrain textures in the distance at a different scale to break up tiling patterns
- Normal Noise, which blends a second normal map into the first, adding variation across the terrain. Up to 3 layers of normal noise can be used to create complex variations.
- Anti-Tile Array, which allows you to combine a noise normal, detail, and distance texture for each texture on your terrain into a packed texture array.
Per Texture strength controls are available for all features, allowing you to control how much of each effect to use on each texture. Effects unused are optimized out of the shader to have no cost.
MicroSplat - Anti-Tiling Module
