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The Anti-Tiling module for MicroSplat adds several new features to the MicroSplat framework.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.12f1
Compatible
Not compatible
Not compatible
Additional compatibility information

URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.

Package dependencies
1
This package needs other Asset Store packages in order to work.
설명

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Features Added:


- Detail Noise, which adds detail when getting close to textures.

- Distance Noise, which modulates the textures in a distance with noise to break up tiling patterns

- Distance Resampling, which resamples the terrain textures in the distance at a different scale to break up tiling patterns

- Normal Noise, which blends a second normal map into the first, adding variation across the terrain. Up to 3 layers of normal noise can be used to create complex variations.

- Anti-Tile Array, which allows you to combine a noise normal, detail, and distance texture for each texture on your terrain into a packed texture array.


Per Texture strength controls are available for all features, allowing you to control how much of each effect to use on each texture. Effects unused are optimized out of the shader to have no cost.


Technical details

Requires the MicroSplat framework to be installed.

Support for HDRP or URP requires approriate MicroSplat URP or HDRP module installed.

MicroSplat - Anti-Tiling Module

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