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Easy, optimized, customizable, and intuitive Node Based Procedural World generation package. To simplify the generation of worlds down to a couple of clicks while having full control with a thousand.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.42f1
Compatible
Compatible
Compatible
Description

This package will provide the tools necessary to build an optimized procedural world. It makes use of Jobs and the Burst Compiler to generate the different meshes needed for the generation of the world, making use of a simple Node Editor while also providing an optimized Vegetation Placer that uses GPU instancing to stay light-weight.


It is fully customizable to one needs while staying extremely simple and intuitive. An all-in-one package. The provided documentation has all the information needed, and otherwise, feel free to join our discord server to ask for help.


Documentation | Direct Support


Simple and easy-to-use terrain. Drop a Single Chunk Visualizer to see one chunk, or drop a Infinite Chunk Visualizer to have an Infinite quadtree generation.


Some of the core features:

  • Create Worlds with Ease: Generate vast, procedural landscapes with just a few clicks. Infinite Lands makes world-building effortless, letting you focus on what matters most, your game.
  • Jumpstart Your Game with Samples: Experiment with ready-to-use sample scenes included in the package. Use them as inspiration or a foundation for your own unique worlds.
  • Bake Terrains for External Use: Easily bake terrain data into textures for use in Blender, Houdini, or other tools. You can also store them as Unity Terrain Data for seamless integration.
  • Your Style, Your Workflow: Infinite Lands adapts to you, not the other way around. Its component-based post-processing system ensures you can use your own assets, workflows, and artistic vision without losing any core features.
  • Procedural Asset Placement: Dynamically populate your world with assets using an intuitive node-based system. Define rulesets, and let Infinite Lands handle the rest, no manual placement needed, altough supported.
  • Seamless, Infinite Worlds: Thanks to a floating point origin and a Quad Tree system, your worlds can stretch beyond traditional limits. No loading screens, no visible borders, just one continuous, immersive terrain.
  • Comprehensive Documentation: Stay up to date with constantly evolving documentation, making your workflow smooth and frustration-free.
  • Reliable Developer Support: Have questions? Join our Discord community and get quick, direct support from the developers.

Quick feature list:

  • Powerful Node Editor
    • Live Terrain Editing
    • Diverse Node Library
    • Step-by-Step visualization
    • Biomes Support
    • Export to Images
    • Intuitive workflow
  • Optimized mesh generation with Jobs and Burst Compiler
    • Quadtree and Grid-like infinite terrain generation
    • Automatic LOD Creation
    • Support for Decimated Mesh
    • Support for Unity Terrain
    • Floating Point Origin
    • Procedural terrain shader with Stochastic Sampling, Triplanar Mapping, and distance resampling.
  • Integrated Vegetation System
    • GPU Instanced assets
    • Vegetation interaction
    • Color and Normal blending with terrain
    • Dynamic Colliders support
    • Basic Wind System
    • Impostor support
    • Occlusion, Frustum culling and more optimization techniques
  • Multiple Samples for Built-in, URP and HDRP
  • Continuous Updates

Why Infinite Lands?

Made by someone who likes to iterate quickly and therefore it's optimized and simplified for daily use. It's an all-in-package, you buy this and you will never need to buy another asset. There are no extra modules, all future updates will come for free in this one package.

Technical details

It supports:

  • Built-in, URP, HDRP and SRP in general
  • Unity 2021.3 and above, Unity 6.
  • Custom assets

Dependancies

To use this asset, you will need:

  • com.unity.burst: "1.8.11",
  • com.unity.collections: "1.4.0",
  • com.unity.render-pipelines.core:"12.1.15",
  • com.unity.searcher: "4.9.2",
  • com.unity.shadergraph: "12.1.15"

Important Notes

  • Not Yet Optimized for Mobile – The vegetation system relies heavily on compute shaders, which may not perform well on mobile devices. However, this can be replaced with a custom solution if needed.
  • Ongoing Development – As Infinite Lands evolves, some updates may affect existing node graphs. If any breaking changes occur, we’ll notify you via our Discord server with solutions and updates.

This asset makes use of a version of NaughtyAttributes under the MIT license. See NaughtyAttributes/LICENSE.txt for more details

Infinite Lands: Node-Based Procedural World Generator

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Infinite Lands: Node-Based Procedural World Generator
$79.99