Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.32f1 | Compatible | Compatible | Compatible |
2019.4.18f1 | Compatible | Compatible | Compatible |
Demo assets use Unity's built-in materials that may be upgraded to other SRPs. Wheteher the upgraded materials work as expected or not, it's up to Unity and their SRP upgrade procedures. Some materials might require a manual upgrade to a RP-compatible material.
Vehicle Physics Pro implements an industry-grade, AAA-class vehicle dynamics simulation model comparable with major vehicle simulation franchises.
Every aspect of the vehicle may be configured resulting in all the expected and unexpected effects. Industry OEMs and car manufacturers use Vehicle Physics Pro for prototyping, testing and improving vehicles and related technologies in Unity.
⚠️ This is an advanced vehicle asset ⚠️
Good knowledge of vehicle mechanics, car tuning and real-world set-up techniques is highly recommended. Configuring vehicles in VPP is easy, but setting them up with realistic specifications is almost as difficult as in real vehicles. If you need vehicles that are simple to set up, please consider Edy's Vehicle Physics instead.
Quick links:
- Getting Started
- Creating Vehicles
- Configuration Guide
- Demos
- Changelog and Release Notes
- Documentation home
- Support Q&A
⚠️ Some features use specific Input settings ⚠️
Project Settings files are provided in the package. Follow the instructions in the Quick Start PDF after importing the package to configure the Project Settings correctly.
Included demo scenes
- Two different vehicles and setups: Pickup Truck, Sport Car.
- Complete dashboard and interactive UI.
- Detailed "The City" scenery including a 5 km (3 mi) long, 6-lanes highway for high speed driving.
- In-game setup: auto-shift, AWD or 2WD, differential lock, transmission, engine stall.
- In-game help: player controls, dashboard, driving aids.
- Detailed telemetry showing the most relevant simulation values.
Community Edition
- Vehicle Controller and essential add-on components
- 2 axles - 4 wheels per vehicle
- 1 vehicle per scene
- Single ground material
- Support desktop builds only
Getting support
This is a free asset. Please search the Documentation and ask your questions in the Support Q&A site when possible. Thank you!
You may also reach me on Twitter @VehiclePhysics. Announcements are posted first to the hashtag #vppdev.